MOBILE/PC HERO RPG GAME DEVELOPMENT

Job ID: 40514038

Budget: $1,500 – $3,000 USD

HERO COLLECTOR RPG DEVELOPMENT PROJECT
Project Overview
We are developing a large-scale Hero Collector RPG for Mobile (iOS/Android) and PC.
We are seeking an experienced development team capable of delivering a complete production-ready game including:
Frontend Development
Backend Development
Database Design
Admin Tools
Live Operations Tools
PvE Systems
PvP Systems
Guild Systems
Event Systems
Scalable Cloud Infrastructure
Deployment Architecture
Long-Term Live Service Support
The game will launch with approximately 225 heroes across 15 factions and include deep progression systems, endgame content, guild gameplay, PvP, live events, and live-service features.
The goal is to build a scalable foundation capable of supporting thousands to hundreds of thousands of concurrent users.
Revenue Share Opportunity
In addition to the agreed development contract, the selected development team will receive:
5% of net game revenue generated after launch
Revenue share terms will be finalized in a separate legal agreement
Revenue share applies to the completed launch product
Development team must provide a reasonable post-launch support period
We are seeking a long-term development partner invested in the success and growth of the game.
Marketing & Advertising
Marketing, advertising, publishing outreach, influencer campaigns, user acquisition, and community management will be handled by a separate team.
The development team will be responsible for:
Game Development
Backend Systems
Scalability
Infrastructure
Stability
Performance
Security
Live-Service Tools
Content Creation Tools
Hero System
Launch Content
225 Heroes
15 Factions
Multiple Rarity Levels
Hero Collection Index
Hero Codex
Hero Roles
Tank
Fighter
Assassin
Mage
Support
Healer
Hero Progression
Hero Leveling
Hero Rank Upgrades
Hero Ascension
Hero Awakening
Hero Skill Upgrades
Duplicate Hero Usage
Hero Empowerment
Hero Fragments
Hero Fusion System
Hero Collection Bonuses
Hero Loadouts
Hero Presets
Hero Synergies
Factions
HOA Karens
Soccer Moms
Retail Managers
Coffee Addicts
Wellness Gurus
PTA Presidents
Coupon Warriors
Gym Influencers
Neighborhood Watch
Real Estate Agents
Vegan Activists
Corporate Executives
Luxury Housewives
Social Media Influencers
Government Bureaucrats
Combat System
Turn-Based Combat System
Features:
Basic Attacks
Active Skills
Ultimate Skills
Passive Skills
Multi-Passive Support
Cooldowns
Turn Meter System
Speed-Based Combat
Critical Hits
Critical Damage
Accuracy
Resistance
Counterattacks
Follow-Up Attacks
Assist Attacks
Multi-Hit Skills
Single Target Skills
AoE Skills
Revive Mechanics
Summoned Units
Shield Mechanics
Reactive Skills
Battle Replay System
Buff System
Offensive Buffs
Attack Up
Critical Rate Up
Critical Damage Up
Speed Up
Accuracy Up
Damage Increase
Ignore Defense
Extra Turn
Counterattack
Lifesteal
Reflect Damage
Increase Turn Meter
Skill Damage Boost
Defensive Buffs
Defense Up
Shield
Block Damage
Invincibility
Unkillable
Resistance Up
Continuous Healing
Revive on Death
Damage Reduction
Immunity
Ally Protection
Utility Buffs
Turn Meter Increase
Cooldown Reduction
Buff Extension
Revive
Stealth
Perfect Veil
Taunt
Debuff Cleanse
Debuff Prevention
Buff Protection
Debuff System
Damage Debuffs
Poison
Burn
Bleed
Bomb
Curse
Damage Amplification
Offensive Debuffs
Attack Down
Critical Rate Down
Critical Damage Down
Accuracy Down
Defensive Debuffs
Defense Down
Weaken
Vulnerability
Healing Reduction
Shield Reduction
Crowd Control
Stun
Freeze
Sleep
Fear
True Fear
Provoke
Silence
Petrify
Confuse
Utility Debuffs
Speed Down
Turn Meter Reduction
Buff Block
Buff Removal
Passive Skill Block
Cooldown Increase
Heal Block
Revive Block
Marked Target
Buff Steal
Buff Strip
Debuff Spread
Equipment System
Equipment Slots
Weapon
Helmet
Armor
Gloves
Boots
Necklace
Ring
Banner
Equipment Features
Common
Rare
Epic
Legendary
Mythic
Progression
Equipment Levels
Ascension
Reforging
Enchanting
Stat Re-Rolling
Upgrade Tiers
Set Bonuses
Equipment Presets
Auto Equip
Loadouts
Stats
HP
HP %
Attack
Attack %
Defense
Defense %
Speed
Critical Chance
Critical Damage
Accuracy
Resistance
Summoning System
Standard Summons
Premium Summons
Event Summons
Fragment Summons
Fusion Summons
Guaranteed Summons
Pity System
Featured Hero Banners
Rotating Banners
Summon Events
Summon Milestones
PvE Content
Campaign
Story Campaign
Normal Difficulty
Hard Difficulty
Nightmare Difficulty
Resource Farming Stages
XP Farming
Gear Farming
Dungeons
Dedicated dungeons for:
Gear Farming
Gold Farming
XP Farming
Ascension Materials
Awakening Materials
Skill Materials
Upgrade Materials
Boss Content
Daily Bosses
Resource Bosses
Material Bosses
Equipment Bosses
Weekly Bosses
Clan Bosses
World Bosses
Endgame Bosses
Multi-Phase Encounters
Mechanic-Based Encounters
Rotating Bosses
Seasonal Bosses
Tower Mode
100+ Floors
Progressive Difficulty
Seasonal Resets
Boss Floors
Rare Rewards
Endgame Rewards
Restricted Challenge Mode
Faction Restricted Stages
Role Restricted Stages
Element Restricted Stages
Team Power Challenges
Guild System
Guild Creation
Guild Levels
Guild XP
Guild Currency
Guild Chat
Guild Quests
Guild Shop
Guild Bosses
Guild Wars
Guild Rankings
Guild Territory Control
Guild Events
PvP System
Arena
Ranked Arena
Offensive Teams
Defensive Teams
Weekly Rewards
Seasonal Rewards
Real-Time PvP
Live Battles
Draft System
Ban System
Matchmaking
Rankings
Seasons
Spectator Mode
Guild vs Guild
Guild Territory Control
Fortress Defense
Fortress Attacks
Seasonal Rankings
Economy System
Currencies:
Gold
Gems
Energy
Guild Currency
Arena Currency
Event Currency
Upgrade Materials
Hero Fragments
Quests & Progression
Daily Quests
Login Tasks
Battle Tasks
Upgrade Tasks
Summoning Tasks
Weekly Quests
Long-Term Goals
Guild Goals
Achievement System
Collection Milestones
PvP Milestones
PvE Milestones
Guild Milestones
Events & Live Operations
Daily Events
Weekly Events
Monthly Events
Seasonal Events
Summoning Events
Dungeon Events
Upgrade Events
Guild Events
Leaderboards
Competitive Tournaments
Backend Requirements
We require a fully scalable microservice architecture and do NOT want a monolithic backend.
The selected team must provide complete infrastructure documentation and architecture diagrams.
Required Microservices Architecture
API Gateway
Handles:
Routing
Security
Rate Limiting
Authentication Verification
Request Management
Authentication Service
Handles:
Login
Registration
Session Management
Account Linking
JWT/OAuth Authentication
Must scale independently.
Player Profile Service
Handles:
Player Accounts
Progression
Statistics
Settings
Hero Service
Handles:
Hero Ownership
Hero Progression
Hero Storage
Hero Upgrades
Equipment Service
Handles:
Equipment Inventory
Equipment Upgrades
Equipment Rolls
Presets
Summoning Service
Handles:
Pull Logic
Banner Logic
Pity Tracking
Featured Summons
Must be fully auditable and secure.
Inventory Service
Handles:
Currencies
Materials
Consumables
Event Items
Combat Service
Handles:
PvE Calculations
Battle Simulations
Validation
Combat Logs
Must support horizontal scaling.
PvP Service
Handles:
Matchmaking
Rankings
Live Arena
Arena Seasons
Independent scaling required.
Guild Service
Handles:
Guild Data
Guild Chat
Guild Wars
Guild Bosses
Leaderboard Service
Handles:
Rankings
Seasons
Events
Tournament Scoring
Event Service
Handles:
Live Events
Rotations
Seasonal Content
Rewards
Mail Service
Handles:
Rewards
Notifications
Compensation
Event Distribution
Payment Service
Handles:
Purchases
Validation
Transactions
Refund Processing
Analytics Service
Tracks:
Retention
Conversion
Revenue
Gameplay Metrics
Monitoring Service
Tracks:
Service Health
Errors
Logs
Alerts
Notification Service
Handles:
Push Notifications
Emails
Event Reminders
Infrastructure Requirements
Development team must provide:
Complete Microservice Mapping
Infrastructure Diagrams
Database Architecture Diagrams
Service Dependency Maps
Load Balancing Strategy
Caching Strategy
Horizontal Scaling Plan
Disaster Recovery Plan
Backup Strategy
Monitoring Strategy
Security Strategy
Anti-Cheat Design
Cost Estimates for:
10,000 Players
50,000 Players
100,000 Players
500,000 Players
Admin Tools Required
Hero Creation Tool
Skill Creation Tool
Banner Management Tool
Event Management Tool
Economy Management Tool
Reward Distribution Tool
Mail Tool
Player Lookup Tool
Ban/Mute Tools
Analytics Dashboard
Live Operations Dashboard
Content Publishing Dashboard
Deliverables
Full Frontend Source Code
Full Backend Source Code
Database Design
API Documentation
Architecture Documentation
Infrastructure Documentation
Deployment Documentation
Security Review
Scalability Plan
Testing Plan
Admin Dashboard
Live Operations Dashboard
Preferred Experience
Please provide examples of:
Hero Collector RPGs
Gacha Games
Live Service Games
Multiplayer Games
Unity Projects
AWS, Azure, or Google Cloud Deployments
Microservice Architectures
Large Scale Backend Systems
We are looking for a long-term development partner capable of building, scaling, and supporting a live-service Hero Collector RPG from launch through future content expansions. The ideal team should have experience with hero collectors, scalable backend architecture, live operations, and content delivery systems.