Ludo Multi player bug fixing

Job ID: 37321926

Budget: ₹12,500 – ₹37,500 INR

I am looking for a freelancer who can assist me in fixing gameplay bugs and adding additional gameplay features to my Ludo multiplayer game.

Ideal Skills and Experience:
- Strong knowledge and experience in game development and bug fixing
- Proficiency in programming languages such as C++, Java, or Unity
- Experience in multiplayer game development and server connectivity
- Familiarity with Ludo game mechanics and rules
- Ability to troubleshoot and resolve gameplay bugs efficiently
- Creativity in designing and implementing additional gameplay features

Project Requirements:
1. Bug Fixing:
- Identify and fix gameplay bugs that may affect the overall gaming experience.
- Ensure smooth gameplay, including dice rolling, movement of tokens, and winning/losing conditions.
- Address any issues related to player interactions, game logic, or user interface.

2. Additional Gameplay Features:
- Implement new gameplay elements to enhance the overall gaming experience.
- Introduce new game modes, power-ups, or challenges to make the game more engaging and exciting.
- Enhance the game's replay value by adding achievements, leaderboards, or social features.

Scope of the work :

I want to address a specific challenge we are currently facing in the development of our LUDO game. Previously, the game was designed for one-on-one matches. However, one of our clients has requested a change in the game's functionality.

Now, when users open the application, they will see a list of available games. Each game will run for one minute, and after every minute, the game will change. The client also wants a specific feature implemented: if a player joins a game with a 10 rupee entry fee, for example, and another player also joins within that time frame, both players should be matched and placed in the same room once 59 seconds have elapsed, precisely on the 60th second.

Unfortunately, we have encountered an issue where this desired functionality is not working as intended. Players are not consistently being placed in the same room at the specified time.

Additionally, we need to address a scenario where multiple players join a game designed for two players. If, for example, five players join the game, two game boards should be created to accommodate four players, and the remaining player should not be assigned to a board since there is no additional player available to play. However, we are currently experiencing difficulties in achieving this desired outcome.

These challenges are impacting the seamless functioning of the game and require immediate attention and resolution.
While we have made progress in the listing of games and the joining procedure, the issue of players not consistently being placed in the same room or board remains unresolved.

I urge the development team to focus their efforts on finding a solution to these problems and ensuring that the game functions as intended. Please collaborate, brainstorm ideas, and provide regular updates on the progress made in addressing these issues