Local multiplayer Plugin using Wifi LAN network (in Unity 3D)
Budget: $30 – $250 USD
ocal multiplayer using wifi lan network in Unity 3D
Platform support: Android, iOS, WebGL
Development engine: Unity3d
Local Multiplayer requirements:
Application have to connect with other device using lan network(socket connection)
Communicate each other without any lag or miss package(message)
Application have ability to reconnect same device after disconnect
Have option on server side to set limit for number of connect device
Required Override methods:
OnUserJoin: this method call when new user join or connect
OnUserDisconnect: this method call when user disconnect any possible scenario
OnSendMessage: this method used to communicate with other connected device to sent message with string parameter (here server and client both are send message using this method)
OnReceiveMessage; this method call when any message received from connected device
Platform support: Android, iOS, WebGL
Development engine: Unity3d
Local Multiplayer requirements:
Application have to connect with other device using lan network(socket connection)
Communicate each other without any lag or miss package(message)
Application have ability to reconnect same device after disconnect
Have option on server side to set limit for number of connect device
Required Override methods:
OnUserJoin: this method call when new user join or connect
OnUserDisconnect: this method call when user disconnect any possible scenario
OnSendMessage: this method used to communicate with other connected device to sent message with string parameter (here server and client both are send message using this method)
OnReceiveMessage; this method call when any message received from connected device