Liquid Shader Work (for Unity Build-in Pipeline)
Budget: $250 – $750 AUD
We have been working on a 3D adventure game and require a Unity tech artist with skills in shaders.
Brief:
- We require creation of 2 liquid shaders + appropriate art for our game Dros.
The style is to match the existing game which is a stylised PBR pipeline.
The solution is to be done in Unity using the build-in pipeline.
We require 2 main looks. One for a sewer-themed area, the other a lava-themed area.
For both areas we require some specific solutions:
1. A general tiling look for open areas (1st priority)
2. A flowing version for rivers/channels that can also double as ‘waterfalls’
We require the solutions to still be optimized for the Switch version.
Reference videos:
1. For the sludge look: Mario Odyssey Lost Kingdom purple sludge
https://www.youtube.com/watch?v=sgHDIUxR23E&ab_channel=ProsafiaGaming
2. For the lava look: Mario + Rabbids Lava Pit
https://www.youtube.com/watch?v=5MXWXmBeSck&ab_channel=NintendoMovies
Thanks
Brief:
- We require creation of 2 liquid shaders + appropriate art for our game Dros.
The style is to match the existing game which is a stylised PBR pipeline.
The solution is to be done in Unity using the build-in pipeline.
We require 2 main looks. One for a sewer-themed area, the other a lava-themed area.
For both areas we require some specific solutions:
1. A general tiling look for open areas (1st priority)
2. A flowing version for rivers/channels that can also double as ‘waterfalls’
We require the solutions to still be optimized for the Switch version.
Reference videos:
1. For the sludge look: Mario Odyssey Lost Kingdom purple sludge
https://www.youtube.com/watch?v=sgHDIUxR23E&ab_channel=ProsafiaGaming
2. For the lava look: Mario + Rabbids Lava Pit
https://www.youtube.com/watch?v=5MXWXmBeSck&ab_channel=NintendoMovies
Thanks