Interactive Educational Tool Development in Unity3D
Budget: $10 – $250 USD
1. Project Overview
We are seeking a qualified freelancer to develop a 3D simulation component in Unity3D that will be integrated into a Razor component within a Blazor Server application. The project involves creating an interactive simulation where users can virtually place frames into a cart, track the placement and retrieval of those frames, with automated frame dimension modifications based on part size, transfer the cart between departments, and interact with various cart statuses.
2. Project Requirements
2.1. Key Features:
Frame Placement and Retrieval Tracking: Develop a 3D component that allows users to place frames into a cart and track their exact placement and retrieval within the cart.
Automated Frame Dimension Modification: Include functionality that automatically adjusts frame dimensions based on part size within the simulation.
Interactive Cart: The cart should be interactive, enabling users to:
Click on the cart to view detailed information, including the current placement and retrieval status of frames.
Change the cart's status (e.g., color changes to yellow).
Transfer the cart between departments.
Request a cart or part for specialty processes.
Realistic Physics: Ensure that the placement and retrieval of frames follow realistic physics for a more immersive experience.
User Interface Integration: The simulation should integrate with a UI that displays relevant details about the cart and frames, including the automatically adjusted dimensions.
Razor Component Integration: The 3D simulation component must be encapsulated within a Razor component for seamless integration into the Blazor Server application, allowing for real-time interaction and data binding.
2.2. Technical Requirements:
Platform: Unity3D and Blazor Server
Programming Languages: C# for both Unity3D and Blazor Server
Razor Component: Develop the 3D simulation as a Razor component, ensuring compatibility with Blazor Server.
3D Modeling: Proficiency in creating or integrating 3D models relevant to the project.
Performance Optimization: The component should be optimized for performance across different devices, ensuring smooth interaction within the Blazor Server environment.
2.3. Deliverables:
Fully functional 3D simulation component encapsulated within a Razor component.
Source code with appropriate documentation.
Instructions for integrating the Razor component into our existing Blazor Server application.
Post-delivery support for any bugs or issues that may arise within an agreed-upon period.
We are seeking a qualified freelancer to develop a 3D simulation component in Unity3D that will be integrated into a Razor component within a Blazor Server application. The project involves creating an interactive simulation where users can virtually place frames into a cart, track the placement and retrieval of those frames, with automated frame dimension modifications based on part size, transfer the cart between departments, and interact with various cart statuses.
2. Project Requirements
2.1. Key Features:
Frame Placement and Retrieval Tracking: Develop a 3D component that allows users to place frames into a cart and track their exact placement and retrieval within the cart.
Automated Frame Dimension Modification: Include functionality that automatically adjusts frame dimensions based on part size within the simulation.
Interactive Cart: The cart should be interactive, enabling users to:
Click on the cart to view detailed information, including the current placement and retrieval status of frames.
Change the cart's status (e.g., color changes to yellow).
Transfer the cart between departments.
Request a cart or part for specialty processes.
Realistic Physics: Ensure that the placement and retrieval of frames follow realistic physics for a more immersive experience.
User Interface Integration: The simulation should integrate with a UI that displays relevant details about the cart and frames, including the automatically adjusted dimensions.
Razor Component Integration: The 3D simulation component must be encapsulated within a Razor component for seamless integration into the Blazor Server application, allowing for real-time interaction and data binding.
2.2. Technical Requirements:
Platform: Unity3D and Blazor Server
Programming Languages: C# for both Unity3D and Blazor Server
Razor Component: Develop the 3D simulation as a Razor component, ensuring compatibility with Blazor Server.
3D Modeling: Proficiency in creating or integrating 3D models relevant to the project.
Performance Optimization: The component should be optimized for performance across different devices, ensuring smooth interaction within the Blazor Server environment.
2.3. Deliverables:
Fully functional 3D simulation component encapsulated within a Razor component.
Source code with appropriate documentation.
Instructions for integrating the Razor component into our existing Blazor Server application.
Post-delivery support for any bugs or issues that may arise within an agreed-upon period.