Help building a Playing Card Game in Unity Game with Photon Multiplayer

Job ID: 33500248

Budget: $750 – $1,000 USD

We are looking for help building a Playing Card game in Unity. We have been working on the actual game for 15 years, and the already have a rough Unity version to help you understand the project.

This budget for this is $1000, and we already have an artist creating the imagery. We will require an NDA to discuss the project. You must be able to speak English and communicate using voice and video chat.

We are very organized already with content. Here are some of the details from our complete game design blueprint.

Key Design Features (in order):
1. Must be able to see cards move in real time as the player moves & draws their card, including the opponent.
2. When it is a player’s turn, their deck will pulse/glow, indicating they should draw.
3. If it is NOT a player's turn, drawing is locked, preventing them from drawing. They still have access to other features.
4. When a card is being dragged to the game board, a thematic change in the board reveals available spaces to the player, connections to home row, discard option, & last card played. Change will utilize subtle color/glow as well as card outlines to enhance the effect.
5. When a card is set on the game board, it sits face down until it is touched again, at which point it turns over. This ends the turn automatically.
6. Immediately when the card is played, an electric/glow line effect will show the connection to the player’s home row.
7. *Immediately after the card is played, a message/notification & SFX will play based on the specific situation in the game.
8. If a player sets their card down on an illegal space, it will automatically snap back to their deck.
When you touch a card that is already in play on the board, it will turn transparent, and you can see the card that is directly underneath it. An outline of the top card should still appear, allowing for a transparent effect.
9. Score must be updated after each finished move.
10. The entire board’s color skews towards the winning player. This will be based on 10 different color sets depending on the difference in score in the game.
11. When 3 or more cards are played on the same space in a row, the game turns into a battle mode. Suspense music, color change, lightly dramatic battle.

Game Queue/Chat Features
1. Only 1 game can be played at a time. Everyone else in the queue will play the winner of the game played before them.
2. When a player logs in to the game, it immediately states “Player123 has joined the game queue and is next to play. (or 2nd in the queue, or 3rd in the queue).
3. Every 3 minutes, the game chat area states “Player123 is next in the game queue and will play the winner of this game.
4. When the game finishes, the game chat should display “Player123 beats PlayerXYZ 9-2”.
5. When a game finishes on a TECHU, it should also display “Player123 beats PlayerXYZ 9-2 with a Techu”.
6. When the game finishes, the game chat should display “Player XYZ has re-entered the queue”.
7. When the game finishes, the game chat should display “Player987 is challenging Player123”.
8. It should remind each player every 3 minutes, what number they are in the queue. For instance, “You are 3rd
in the game queue”.

Player Profiles
1. Players can make their own accounts, or we make for them.
2. Each player has a login name as well as profile & statistics page.
3. User name
4. Country flag
5. Profile box (empty box)
6. Overall rank in the system
7. Win/Loss/Tie
8. Games played
9. Number of Techus collected

Spectator Mode
1. When a player enters a room with a game already playing, they are in “Spectator Mode”.
2. Player defaults to “RED” point-of-view, and can only see red’s cards being played.
3. Spectators can still touch cards on the gameboard to see cards below with the transparency effect.
4. Spectators can chat
5. Spectators can see cards moving in real-time as well as score updates and even game notifications.

We have entire blueprint explaining all the details of this project. We look forward to your bids!