Game Character Animations Needed in Unity
Budget: $30 – $250 USD
İ am working on an indie game project, for the demo of the game which İ will release very soon possibly by the end of February İ need around 15 animations which İ can pay 5-10$ per animation. for the full game which İ will start working immediately after İ need around 35 animations which İ will pay 30$ per animation in the form of 5% royalty in the income of the game.
softwares would be blender and unity.
the characters are not rigged.
the animations will be for 7 characters.
key points regarding the animation:
1. They need to be available for both the first person view and third person view.
2. upper body and lower body should be separated, meaning, while lower body may be walking or running the upper body might be playing idle animation or attack animation etc.
3. there are multiple clothes which needs to be weight painted and adjusted as well
4. player and all the other characters should share the same rig and should share the same animation
the animations for the demo include: ( idle, running in 8 direction, jumping, slashing with sword in 3 direction, thrust, blocking in 4 direction, damage, dying)
softwares would be blender and unity.
the characters are not rigged.
the animations will be for 7 characters.
key points regarding the animation:
1. They need to be available for both the first person view and third person view.
2. upper body and lower body should be separated, meaning, while lower body may be walking or running the upper body might be playing idle animation or attack animation etc.
3. there are multiple clothes which needs to be weight painted and adjusted as well
4. player and all the other characters should share the same rig and should share the same animation
the animations for the demo include: ( idle, running in 8 direction, jumping, slashing with sword in 3 direction, thrust, blocking in 4 direction, damage, dying)