Fixing few things in an unity 3d and deep learning project based on human motion prediction
Budget: $30 – $250 USD
i have an already developed unity project with few errors. I have a python deep learning model which predicts the coordinates of human skeleton in a 3d plane. The input to this deep learning model is the coordinates of joints of the skeleton and trajectory which can be draw once at each joint. We have a 17 joint skeleton system from h3.6m dataset. I've created a web unity app and established a connection between this model and unity app. In the app, user can input three initial poses and user can draw trajectory at each joint. After this user press a button and all this data will go the deep learning model and predictions are being made. These predictions are sent back to unity interface and we create an animation using these predictions. I have few errors in this project (mostly at unity interface). I need it very urgently. Thanks.