Fix my compute shader in a Unity3d project

Job ID: 34921066

Budget: €30 – €250 EUR

I'm developing a 3D line renderer in Unity. I want to create line Geometry on the GPU using a compute shader and Render directly from compute buffer using Graphics.DrawProcedual API. I already started coding the renderer, but can't get it to work. If this is something you can help me with. Please contact me.
Related categories: 3D Rendering C# Programming Unity 3D