Develop a 100 player battle Royale style game using unity 3d.
Budget: $5,000 – $10,000 AUD
Hi ?
We are looking at the possibility of developing a 100 player battle Royale style game similar to titles starting with fort and ending with nite. This game is hugely popular and it’s FREE to download but they rely on selling their items in the game shop for players to use and visually enhance their game experience.
Don’t get us wrong here we want the primary focus to be on creating a great competitive game with a large focus on ‘cash’ cups and competitions as wel as a ranking system.
But we are also looking at this like a business and it’s costs money to market and attract new players and so we must focus a large % on the item shop and ability for players to buy skins to customise their game with skins (player+ weapon + tool + sky diving object)
It is also important that these items can be tradable between accounts and also a marketplace setup where players can buy and sell those items.
Obviously there is a lot not covered here we have a full project document to be uploaded later but we are keen to understand if this is possible with our limited budget.
We cannot launch a poor quality project as it will not work.
We must have :
- building the same
- non build games
- built on unity 3d
- we are happy to buy assets from the unity 3d store to help such as map, characters, weapons and vehicles as they starting kit.
- we are also happy to purchase assets from the unity 3d store to fill our store that users can buy.
- we want to have an ingame currency like v bucks but called something different unique but operate the same way.
We like this to Also be playable on:
PC
Xbox one
Nintendo switch
PlayStation 5
With 100 players it is important the game does not lag or be too resourceful what you have done and what you can do?
We are looking at the possibility of developing a 100 player battle Royale style game similar to titles starting with fort and ending with nite. This game is hugely popular and it’s FREE to download but they rely on selling their items in the game shop for players to use and visually enhance their game experience.
Don’t get us wrong here we want the primary focus to be on creating a great competitive game with a large focus on ‘cash’ cups and competitions as wel as a ranking system.
But we are also looking at this like a business and it’s costs money to market and attract new players and so we must focus a large % on the item shop and ability for players to buy skins to customise their game with skins (player+ weapon + tool + sky diving object)
It is also important that these items can be tradable between accounts and also a marketplace setup where players can buy and sell those items.
Obviously there is a lot not covered here we have a full project document to be uploaded later but we are keen to understand if this is possible with our limited budget.
We cannot launch a poor quality project as it will not work.
We must have :
- building the same
- non build games
- built on unity 3d
- we are happy to buy assets from the unity 3d store to help such as map, characters, weapons and vehicles as they starting kit.
- we are also happy to purchase assets from the unity 3d store to fill our store that users can buy.
- we want to have an ingame currency like v bucks but called something different unique but operate the same way.
We like this to Also be playable on:
PC
Xbox one
Nintendo switch
PlayStation 5
With 100 players it is important the game does not lag or be too resourceful what you have done and what you can do?