Define Workflow between Substance 3D Painter and Unity 3D for Texturing -- 2
Budget: ₹12,500 – ₹37,500 INR
We are looking to set a workflow of texturing an ORGANIC part. Texturing will start from Substance Painter and output maps are then required to be imported in Unity 3D to give us realistic effect in Unity.
We are using following versions:
# Substance 3D Painter: 7.4.0
# Unity 3D: 2022.2.111
We are using URP shader in Unity3D, hence texture maps from Substance Painter should be with respect to URP shader.
Definition of done:
# Sample file is textured in Substance Painter 3D
# URP texture maps exported from Substance Painter 3D (Base, Normal, Metallic etc...)
# Same maps will be then imported in Unity 3D and shown the realistic view in Unity 3D
We are using following versions:
# Substance 3D Painter: 7.4.0
# Unity 3D: 2022.2.111
We are using URP shader in Unity3D, hence texture maps from Substance Painter should be with respect to URP shader.
Definition of done:
# Sample file is textured in Substance Painter 3D
# URP texture maps exported from Substance Painter 3D (Base, Normal, Metallic etc...)
# Same maps will be then imported in Unity 3D and shown the realistic view in Unity 3D