Decompile unity game
Budget: €250 – €750 EUR
I have a unity game that creates a hash that is part of a HTTP request being sent around. The game is not protected and able to be decompiled with tools like Ghidra.
I need someone more skilled than me to figure out how the hash(most likely SHA1) (I have the request JSON and the Hash) is constructed so I can reconstruct it myself through some other program.
I will not react to instant reactions as this is a very specific request, I also want you to walk me through the process of how you obtain the relevant files
I need someone more skilled than me to figure out how the hash(most likely SHA1) (I have the request JSON and the Hash) is constructed so I can reconstruct it myself through some other program.
I will not react to instant reactions as this is a very specific request, I also want you to walk me through the process of how you obtain the relevant files