Customize Unity URP 2D Renderer
Budget: $100 – $400 USD
Hello,
Here's what I'd like to accomplish:
In Unity URP, there's a pixel-perfect camera package that allows you to upscale render textures, meaning everything on the screen is rendered onto a smaller texture and then upscaled, resulting in a pixelated image. The downside to this is that camera is being snapped to the "bigger" pixels and does not move smoothly. I would like to modify the urp 2d renderer to be able to upscale the texture as usual, but still have a smooth camera movement.
Here's a youtube video demonstrating the concept and the theory of how it can be done: https://www.youtube.com/watch?v=jguyR4yJb1M
(1:38 - 2:24) - that part describes what I would like
Here's what I'd like to accomplish:
In Unity URP, there's a pixel-perfect camera package that allows you to upscale render textures, meaning everything on the screen is rendered onto a smaller texture and then upscaled, resulting in a pixelated image. The downside to this is that camera is being snapped to the "bigger" pixels and does not move smoothly. I would like to modify the urp 2d renderer to be able to upscale the texture as usual, but still have a smooth camera movement.
Here's a youtube video demonstrating the concept and the theory of how it can be done: https://www.youtube.com/watch?v=jguyR4yJb1M
(1:38 - 2:24) - that part describes what I would like