Custom Marbles on Stream Tracks
Budget: $8 – $15 USD
Looking to hire someone to build me a custom map in the game called "Marbles on Stream".
You will have to learn how to build the map. Then build a map.
It is a pretty simple game maker, as all we are building is a race track.
Instructions on how to build the game: https://steamcommunity.com/sharedfiles/filedetails/?id=1910444994
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More details here:
It uses a custom visual editor inside the Marbles on Stream game.
You are not writing code — you are dragging and dropping pieces (tracks, obstacles, boosts, etc.) and adjusting their properties (like rotation, speed, bounce force) through menus.
It’s similar to level editors in other games (like the Forge in Halo, or Super Mario Maker).
Behind the scenes, the game itself is built with Unity, which uses C# for coding — but you as a track builder don't touch the C# at all. You interact through a visual interface only.
Summary:
→ You don't use a coding language. You use a visual level editor that was programmed in Unity (C#) by the developers.
→ You build tracks by placing, moving, and editing properties of pre-made pieces, not by writing any scripts yourself.
You will have to learn how to build the map. Then build a map.
It is a pretty simple game maker, as all we are building is a race track.
Instructions on how to build the game: https://steamcommunity.com/sharedfiles/filedetails/?id=1910444994
----------
More details here:
It uses a custom visual editor inside the Marbles on Stream game.
You are not writing code — you are dragging and dropping pieces (tracks, obstacles, boosts, etc.) and adjusting their properties (like rotation, speed, bounce force) through menus.
It’s similar to level editors in other games (like the Forge in Halo, or Super Mario Maker).
Behind the scenes, the game itself is built with Unity, which uses C# for coding — but you as a track builder don't touch the C# at all. You interact through a visual interface only.
Summary:
→ You don't use a coding language. You use a visual level editor that was programmed in Unity (C#) by the developers.
→ You build tracks by placing, moving, and editing properties of pre-made pieces, not by writing any scripts yourself.