Creating a working Shape Sorter in Unreal and Unity.

Job ID: 33262003

Budget: £20 – £250 GBP

Model provided, see attachement for image file (full model to be sent to chosen applicant(s) ):
- Needs to look as real as possible, but just in a small white room.
- Needs clash detection adding.
- Needs Interactive sound of shapes tapping together, shape knocking on sorter and shapes dropping through and into sorter. Maybe we could also have a positive sound when the correct shape drops through the correct hole and a negative sound for dropping through the wrong hole.
- The sorter itself needs the ability to be moved with the handle, and the handle to be rotated so it doesn’t obstruct the shape holes.
- Timer/stop watch would need to be added with stop/go/clear function. This would be used to time the user to see how long it takes them to put all the shapes in the sorter. Free reign on how this looks and works. Maybe limit it to 5mins max.
- Exported data file required (ideally in .csv format). This would need to record hand movements as well as the shapes and sorter itself. Also time taken to complete and score/deductions given.

Could lead onto larger projects