Creating UE4 Control Rig asset base on our existing skeletal asset character

Job ID: 32053738

Budget: $30 – $250 USD

We are in need of creating a control Rig asset in UE4 based on our existing KajunChan character skeletal rig.
It’s just the control Rig asset using the UE4 control Rig plugin since we already have the final skeletal and skinned assets of the character.

The Control Rig itself functionality should have a similar type of control like standard Meta-Human Rig (all FK and basic IK with switch for limbs)
UE4 version: 4.26