Create a Unity project that will change the animation of a 3D model during runtime.
Budget: $30 – $250 USD
The following tasks must be accomplished:
1. The user must upload an FBX file into the project. This is accomplished through an upload button that allows a user upload a file from his local computer.
2. The uploaded FBX file will have its animation extracted and use it to change the current animation/motion in an animator controller's state.
3. The 3D model which possesses the animator controller must update its animation to that of the newly uploaded animation in the animator controller's state.
Tasks #2 - #3 should be automated in the project wherein no user interaction is needed for it to be executed. All tasks must be working in a built standalone exe file of the project.
I already created the front-end of the application and I will give you its source code. I just need help in the back-end that performs the tasks stated above.
Hoping that this could be accomplished in 1-2 weeks.
1. The user must upload an FBX file into the project. This is accomplished through an upload button that allows a user upload a file from his local computer.
2. The uploaded FBX file will have its animation extracted and use it to change the current animation/motion in an animator controller's state.
3. The 3D model which possesses the animator controller must update its animation to that of the newly uploaded animation in the animator controller's state.
Tasks #2 - #3 should be automated in the project wherein no user interaction is needed for it to be executed. All tasks must be working in a built standalone exe file of the project.
I already created the front-end of the application and I will give you its source code. I just need help in the back-end that performs the tasks stated above.
Hoping that this could be accomplished in 1-2 weeks.