Convert prototype into full mobile game - UI/graphics clean up - Leaderboards - Ads - Gameplay - Social Media - INTERESTING IDEAS!!!
Budget: £250 – £750 GBP
A few years ago I created a prototype of a flick ball type game and never done anything with it. I'm looking to make this into a full game with your help! See below for a breakdown of game mechanics, what needs done and what would be desirable to be done. See video for current implementation.
I can provide the game code as it is at the minute, but it was built in Unity 2018 so will need to be upgraded.
------- CURRENT PROTOTYPE OVERVIEW -------
- Ball movement
-- Ball direction and speed is calculated from the finger swipe
-- Wind affects ball movement in the air
- Wind
-- Wind is generated based on the player's score
--- 0 for first 10 points
--- Gradually increasing MAX wind speed
--- Wind speed randomly generated between 0 and MAX
-- If player misses, the wind stays at same strength
- Live
-- Player starts with 3 lives
-- Player loses life if they do not score
-- Player can gain life if ball is hit "over the black spot", basically over the middle of the scoring range
-- Max lives is 3
- Scoring
-- Player scores when the ball goes over the bar and between the posts
-- If the ball goes over the black spot the player can increase lives or score multiplier
--- Lives increase until max lives are reached
--- Score multiplier increases if player has max lives
-- Score multiplier is reset to x1 if the player misses
------- ESSENTIAL TO DO -------
- UI
-- Everything is currently placeholder art
--- Replace all UI art work
--- Create *at least* a starting screen, with options, and an ending screen
-- Add some notification/UI icon of where the ball crosses over the bar
- 3D graphics
-- Make the 3D graphics cleaner and prettier
--- Can improve existing assets, or create own
--- Must maintain sizes for goals, ball and pitch
--- Stadium or better looking environment can be added
-- Improve the look of the trail renderer on the ball
- Player customisation
-- Some idea of how to customise the game based on the player's favourite team
--- Idea around displaying and additional flag beside Ireland flag or a 3D character wearing team's colours
--- Don't let above ideas restrict you
- Leaderboard
-- Maintaining score in some way
--- At least on the device but see desirable section below
- Ads
-- Some natural implementation of ads
- Modes
-- Main mode is endless scoring mode as seen in video
-- Introduce a time attack mode where you have to get highest score in certain time frame
--- Maybe the black spot gives extra time instead of multiplier? Or both? Or something else
------- DESIRABLE TO DO -------
- Social Media login
-- Allow players to login with a social media account
-- Ability to store leaderboards using social media and to share scores
- New & Interesting ideas for this type of game
-- What can be done to make this stand out from the usual flick ball sport game?
-- Example
--- Collectibles which change the behaviour of the ball or wind, increase multiplier, or something else
-- Let your ideas run wild!
--- Does it always stay on a pitch in front of a goal?
--- What is possible in this space?
I can provide the game code as it is at the minute, but it was built in Unity 2018 so will need to be upgraded.
------- CURRENT PROTOTYPE OVERVIEW -------
- Ball movement
-- Ball direction and speed is calculated from the finger swipe
-- Wind affects ball movement in the air
- Wind
-- Wind is generated based on the player's score
--- 0 for first 10 points
--- Gradually increasing MAX wind speed
--- Wind speed randomly generated between 0 and MAX
-- If player misses, the wind stays at same strength
- Live
-- Player starts with 3 lives
-- Player loses life if they do not score
-- Player can gain life if ball is hit "over the black spot", basically over the middle of the scoring range
-- Max lives is 3
- Scoring
-- Player scores when the ball goes over the bar and between the posts
-- If the ball goes over the black spot the player can increase lives or score multiplier
--- Lives increase until max lives are reached
--- Score multiplier increases if player has max lives
-- Score multiplier is reset to x1 if the player misses
------- ESSENTIAL TO DO -------
- UI
-- Everything is currently placeholder art
--- Replace all UI art work
--- Create *at least* a starting screen, with options, and an ending screen
-- Add some notification/UI icon of where the ball crosses over the bar
- 3D graphics
-- Make the 3D graphics cleaner and prettier
--- Can improve existing assets, or create own
--- Must maintain sizes for goals, ball and pitch
--- Stadium or better looking environment can be added
-- Improve the look of the trail renderer on the ball
- Player customisation
-- Some idea of how to customise the game based on the player's favourite team
--- Idea around displaying and additional flag beside Ireland flag or a 3D character wearing team's colours
--- Don't let above ideas restrict you
- Leaderboard
-- Maintaining score in some way
--- At least on the device but see desirable section below
- Ads
-- Some natural implementation of ads
- Modes
-- Main mode is endless scoring mode as seen in video
-- Introduce a time attack mode where you have to get highest score in certain time frame
--- Maybe the black spot gives extra time instead of multiplier? Or both? Or something else
------- DESIRABLE TO DO -------
- Social Media login
-- Allow players to login with a social media account
-- Ability to store leaderboards using social media and to share scores
- New & Interesting ideas for this type of game
-- What can be done to make this stand out from the usual flick ball sport game?
-- Example
--- Collectibles which change the behaviour of the ball or wind, increase multiplier, or something else
-- Let your ideas run wild!
--- Does it always stay on a pitch in front of a goal?
--- What is possible in this space?