Coder for existing Unity based game project.
Budget: $1,500 – $3,000 USD
Hello. I am looking for an able-bodied coder to help me debug and maintain my Unity project -- SideQuest ( https://side-quest.com ). I am the main programmer on the project and so can assist as needed, but I will not have time to code full time due to my PhD work.
Description of project:
SideQuest is a 2D combat-focused RPG with idle and social elements and plenty of, well, side quests. The game was originally released 5 years ago as an MMORPG browser game but was met with middling success. We plan to re-release the game on Steam as a standalone package with optional multiplayer components (you will be able to play on the server, or locally). This means that the project requires some knowledge of networking and web development (PHP and MySQL). The bulk of the networking is already complete, but maintenance will require working on both the client and server. There are also some networking sensitive features I'd like to implement, but I can do this on my end if needed.
Timeline:
We are not in a rush to release the game, but would like to be moving forward. As such, I propose the following timeline.
You will start by assisting me with bug fixes and feature implementation. Payment here can be based on deliverables (i.e. 100 dollars for specific feature implementation, or for X bug fixes). This will also serve as a test run to see if you are a good fit for the project.
Once we near launch, your duties will shift towards quickly fixing any bugs that are discovered, and maintaining the server (the main potential issue here are server crashes).
We will remain in early access until the game is reasonably stable, and then do a full release. During the full release, your duties will be primarily maintenance. If the game does well, this may be a long-term position.
My budget is 2 thousand dollars going into early access (feature implementation and bug fixes), and then more depending on the success of the game.
If you are potentially interested in this project let's schedule a time to chat and I can tell you more about the game, and the scope of potential duties.
Description of project:
SideQuest is a 2D combat-focused RPG with idle and social elements and plenty of, well, side quests. The game was originally released 5 years ago as an MMORPG browser game but was met with middling success. We plan to re-release the game on Steam as a standalone package with optional multiplayer components (you will be able to play on the server, or locally). This means that the project requires some knowledge of networking and web development (PHP and MySQL). The bulk of the networking is already complete, but maintenance will require working on both the client and server. There are also some networking sensitive features I'd like to implement, but I can do this on my end if needed.
Timeline:
We are not in a rush to release the game, but would like to be moving forward. As such, I propose the following timeline.
You will start by assisting me with bug fixes and feature implementation. Payment here can be based on deliverables (i.e. 100 dollars for specific feature implementation, or for X bug fixes). This will also serve as a test run to see if you are a good fit for the project.
Once we near launch, your duties will shift towards quickly fixing any bugs that are discovered, and maintaining the server (the main potential issue here are server crashes).
We will remain in early access until the game is reasonably stable, and then do a full release. During the full release, your duties will be primarily maintenance. If the game does well, this may be a long-term position.
My budget is 2 thousand dollars going into early access (feature implementation and bug fixes), and then more depending on the success of the game.
If you are potentially interested in this project let's schedule a time to chat and I can tell you more about the game, and the scope of potential duties.