Chess-like Game Development with Unity
Budget: $750 – $1,500 USD
I am in need of a skilled Unity game developer to create a 2D chess-like game for Windows. The key features of this game are:
- Offline Single Player Mode: This mode should allow users to either play a lone similar to game study or play against the AI in different difficulty levels.
- Online Mode: Implement an online mode where players can play against random users or friends/other users if in their frindlist.
- Game modes: game will also have different modes which enforces different set of rules to the game
- Matchmaking: A matchmaking system should be integrated that ranks players according to their skills and uses an ELO ranking method.
- Achievment: game will have an achievment system, which should be extendable overtime/ in future by deffinng new set of rules
- Visual Style: The game should have a Cartoonish visual style, similar to standard 2d online chess games.
- Distribution platform: considered to be released via steam.
Additional features include:
- Friend Invites: Users should be able to invite their friends to play the game online.
- Public Leaderboards: Implement public leaderboards to display player rankings.
- as mentioned, it is not going to be standar chess game, it will also consist of some none standard chess pieces, which have their own specific move rules
Ideal skills and experiences for this project include:
- Proven experience in Unity game development.
- Strong knowledge and experience in creating 2D games.
- Familiarity with implementing online and matchmaking systems.
- Prior experience in developing chess or similar strategy games would be a plus.
The successful candidate should be able to deliver a fully functional, bug-free game within the agreed-upon timeframe. Please provide relevant samples of your previous work in your bid. Please also break down the price for different scenarios like:
- only offline mode
- offline and against Al
- offline, against AI and online with whole matchmaking requirment
- price difference per different game modes
- achievment system
- extending the release on android( with out cross platform functionality)
- price difference per non- standard chess pieces
- Offline Single Player Mode: This mode should allow users to either play a lone similar to game study or play against the AI in different difficulty levels.
- Online Mode: Implement an online mode where players can play against random users or friends/other users if in their frindlist.
- Game modes: game will also have different modes which enforces different set of rules to the game
- Matchmaking: A matchmaking system should be integrated that ranks players according to their skills and uses an ELO ranking method.
- Achievment: game will have an achievment system, which should be extendable overtime/ in future by deffinng new set of rules
- Visual Style: The game should have a Cartoonish visual style, similar to standard 2d online chess games.
- Distribution platform: considered to be released via steam.
Additional features include:
- Friend Invites: Users should be able to invite their friends to play the game online.
- Public Leaderboards: Implement public leaderboards to display player rankings.
- as mentioned, it is not going to be standar chess game, it will also consist of some none standard chess pieces, which have their own specific move rules
Ideal skills and experiences for this project include:
- Proven experience in Unity game development.
- Strong knowledge and experience in creating 2D games.
- Familiarity with implementing online and matchmaking systems.
- Prior experience in developing chess or similar strategy games would be a plus.
The successful candidate should be able to deliver a fully functional, bug-free game within the agreed-upon timeframe. Please provide relevant samples of your previous work in your bid. Please also break down the price for different scenarios like:
- only offline mode
- offline and against Al
- offline, against AI and online with whole matchmaking requirment
- price difference per different game modes
- achievment system
- extending the release on android( with out cross platform functionality)
- price difference per non- standard chess pieces