Build a simple Proof of concept for a VR-app for Oculus Quest, preferably based on Unity
Budget: $15 – $25 USD
Very simple proof of concept for a VR-app for Oculus Quest.
Functionality in VR-app, in prioritized order:
- sketching/designing with only simple objects (cubes, pipes)
-import of .obj with .mtl (I have limited knowledge, but think the file format is a good choice)
-import of a 3D asset library and making those 3D assets available in a menu for modelling inside the VR-app
-export of .obj with .mtl
I´m a novice in this area => open for suggestions/discussions.
Functionality in VR-app, in prioritized order:
- sketching/designing with only simple objects (cubes, pipes)
-import of .obj with .mtl (I have limited knowledge, but think the file format is a good choice)
-import of a 3D asset library and making those 3D assets available in a menu for modelling inside the VR-app
-export of .obj with .mtl
I´m a novice in this area => open for suggestions/discussions.