Blender animations in Unity

Job ID: 30937606

Budget: $30 – $250 USD

MAKE SURE YOU READ THIS PROJECT REQUIREMENTS DOCUMENT AND BID ACCORDINGLY
Your bid amount and number of days to finish should be valid #'s not values just thrown out
I can answer any questions not clearly defined below.

REQUIREMENTS DOCUMENT:
Goal: create two hand animations in blender and show working in a Unity project. Also provide Unity coding to manipulate hand at runtime.

POC:
- This is a proof of concept (POC) project and could lead to more projects depending on the outcome

Requirements:
Models needed:
- 3d hand model, you can purchase a suitable one from the asset store if needed
- 3d coin object, heads and tails image
- you supply both models

Animation 1: Pick up a coin
Hand should pick up a coin off of a flat surface. I anticipate you would use collision points to determine which fingers touch the coin and then parent/child relationships to pickup the coin and hold on to it.
This animation should be flexible enough to pick up any object of similar size by substituting the coin for another 3d model

Animation 2:
Simulate grabbing a handful of dirt - just the hand action, dirt does not need to be included in the final animation

Unity coding - i need a demo script in order to programmatically position the hand bones at runtime without an animation sequence.


Payment:
4 milestones
1st Milestone - Animation 1
- I provide feedback
2nd Milestone - Animation 2
- I provide feedback
3rd Milestone - Cod delivery
- I ask questions
4th Milestone - project finished, everything delivered, all questions answered

Deliverables: Hand model, two animations created in blender (coin pickup, dirt pickup), Unity sample project using both animations, Unity coding to manipulate hand model bones at runtime (this has nothing to do with the animations)

Delivery should be able to run in Unity 2019.2.12f