Audio Livestreaming for Unity Game
Budget: $30 – $250 USD
Looking to add high-quality audio livestreaming to my game app, using Unity 3D and Photon PUN2. Desktop and Mobile.
What needs to be streamed:
* Input-Devices / Microphone
* "Desktop" Audio
* In-game Audio Source
Potential for future work updating/maintaining the livestreaming features of the app.
I've prototyped a basic lobby/host/client room system, where the host broadcasts their microphone to the clients connected to the room, but I'm running into some issues; mainly the audio stream dropping/cutting out (missing data).
I will take care of integrating your work into the rest of the app.
What needs to be streamed:
* Input-Devices / Microphone
* "Desktop" Audio
* In-game Audio Source
Potential for future work updating/maintaining the livestreaming features of the app.
I've prototyped a basic lobby/host/client room system, where the host broadcasts their microphone to the clients connected to the room, but I'm running into some issues; mainly the audio stream dropping/cutting out (missing data).
I will take care of integrating your work into the rest of the app.