Artist requires Unity Developer for Basic Game System from Templates
Budget: $250 – $750 USD
I'm an artist looking for someone with experience in 'Adventure Creator for Unity', 'Pixel Crushers Dialogue System' and Unity UI Unity Templates for base systems implementation. Here's a breakdown of the necessary work:
The compilation will see a system prepared for the following:
1. Basic 3D movement and interactions for look, talk and use functions.
2. Conversation system with background, coloured names for speakers/options, and a basic type scrolling.
3. Bool triggers to alter states. (e.g. when you have an item in inventoryit's noted in NPC dialogue)
4. Pause, Inventory and Notes systems.
5. A main menu Scene consisting of a New Game, Load, Information and Quit Options.
6. Triggers to move from one scene to another, while maintaining inventory/bools.
7. A basic write up on using the system to add new content (bools, scene transitions, inventory items)
8. No dialogue, art or animation assets required.
9. Some basic troubleshooting related to the above content. (if required)
Additional work/milestones can be added later if desired by the developer.
Your experience with 'Adventure Creator for Unity', 'Pixel Crushers Dialogue System' and Unity UI is crucial for this role. I'll be providing all the 2D and 3D assets later, so any placeholders are fine. It's a relatively straightforward project, but a good understanding of Unity and these specific plugins is essential. Looking forward to working with you.
The compilation will see a system prepared for the following:
1. Basic 3D movement and interactions for look, talk and use functions.
2. Conversation system with background, coloured names for speakers/options, and a basic type scrolling.
3. Bool triggers to alter states. (e.g. when you have an item in inventoryit's noted in NPC dialogue)
4. Pause, Inventory and Notes systems.
5. A main menu Scene consisting of a New Game, Load, Information and Quit Options.
6. Triggers to move from one scene to another, while maintaining inventory/bools.
7. A basic write up on using the system to add new content (bools, scene transitions, inventory items)
8. No dialogue, art or animation assets required.
9. Some basic troubleshooting related to the above content. (if required)
Additional work/milestones can be added later if desired by the developer.
Your experience with 'Adventure Creator for Unity', 'Pixel Crushers Dialogue System' and Unity UI is crucial for this role. I'll be providing all the 2D and 3D assets later, so any placeholders are fine. It's a relatively straightforward project, but a good understanding of Unity and these specific plugins is essential. Looking forward to working with you.