Advanced Unity dynamic avatar dialogue animation -- 2
Budget: $250 – $750 USD
We have a large Unity application where users talk with AI controlled avatars for educational purposes. Players use the app on WebGL (and sometimes on VR/mobile) and talk with the microphone. The avatars respond based on what our backend server returns, which will give a custom audio and mood to animate. Avatars are user-designed via Ready Player Me (RPM). Avatars are in dialogue situations, so won’t be walking around, but may appear in different environments, with/without a table surface, sitting/standing.
We need an Unity animation expert that can review our current approach and suggest improvements. If those improvements makes sense to us, the project may continue by implementing each of those improvements.
Required experience:
- Previous projects handling 3D avatar animation inside Unity. Share videos showing animation you have setup, preferably showing avatars engaged in dialogue. (Don't just link to a general portfolio. If it's NDA and there are no public videos, send a description of the work you did.)
- You have worked with Unity Animation State Machines, including advanced topics like animation layers, blend trees, masks and custom scripts for StateMachineBehaviours in order to achieve dynamic animations and transitions
- You know how to optimize animation in Unity, based on Project configuration, settings for importing animation assets, etc
- You have experience of lipsync, dynamic eye movements, gaze, etc
- You have experience animating avatars involved in dialogue and know how to make it look natural
- You can do some scripting in C#
- You can make adjustments to animation assets in e.g. Maya
- Bonus if you have used the new Unity Animation Rigging package for achieveing good dynamic animation of avatars, as we are considering adopting this
- Bonus if you have worked with Ready Player Me avatars before
We want to start right away.
See more details in this link: https://docs.google.com/document/d/1UGIYD3EU7qyGzGWQSk4dbibq59ICLbvF5KhKlFXwRAg/edit
We need an Unity animation expert that can review our current approach and suggest improvements. If those improvements makes sense to us, the project may continue by implementing each of those improvements.
Required experience:
- Previous projects handling 3D avatar animation inside Unity. Share videos showing animation you have setup, preferably showing avatars engaged in dialogue. (Don't just link to a general portfolio. If it's NDA and there are no public videos, send a description of the work you did.)
- You have worked with Unity Animation State Machines, including advanced topics like animation layers, blend trees, masks and custom scripts for StateMachineBehaviours in order to achieve dynamic animations and transitions
- You know how to optimize animation in Unity, based on Project configuration, settings for importing animation assets, etc
- You have experience of lipsync, dynamic eye movements, gaze, etc
- You have experience animating avatars involved in dialogue and know how to make it look natural
- You can do some scripting in C#
- You can make adjustments to animation assets in e.g. Maya
- Bonus if you have used the new Unity Animation Rigging package for achieveing good dynamic animation of avatars, as we are considering adopting this
- Bonus if you have worked with Ready Player Me avatars before
We want to start right away.
See more details in this link: https://docs.google.com/document/d/1UGIYD3EU7qyGzGWQSk4dbibq59ICLbvF5KhKlFXwRAg/edit