Add Obj textures to Png textures using Blender and Unity (See description)

Job ID: 33193979

Budget: £20 – £250 GBP

Step 1) Convert 3D scan of dog fur to square tile in Blender and save as squaretile1.obj

Step 2) Import Chamander.obj file into Unity as a game character and create inputs for each texture.png file used in the Charmander.obj file

Step 3) Apply the squaretile1.obj on top of the texture1.png. Although the texture1.png would give a smooth finish when the squaretile1.obj file is applied on top this will give a thickness of the squaretile1.obj file which is equivalent to the height of the squaretile.obj file. The squaretile.obj file will be applied on top of the existing png and will need to bend around the characters mesh if the mesh of the character is curved for example the foot.

Step 4) Set the size of the squaretile1.obj relative to the character size. The squaretile1.pbj file should repeat inside of the tetxure.png file. There needs to be an input for the number of repeat units inside of the png for each squaretile and png pair.

Step 5) When the character moves in unity the squaretile.obj files need to move in unison at the same time as the animated character.

Step 6) Save the character in a database so it can be readily accessed from a menu in Unity like a pokedex simple menu of loading characters.