ADD FEATURES TO MISSION SCRIPT ( UNITY 6 )
Budget: ₹600 – ₹1,500 INR
FREELANCER MUST BE FROM BHARAT AND KNOW HINDI VERY WELL FOR PROPER COMMUNICATION
THIS TASK IS NOT FOR TEAMS OR COMPANIES , I CAN HIRE SINGLE OR 2 FREELANCERS
IMPORTANT - This is JUST TASK BUT IF i like your work and price are reasonable Then i will hire you For my Full 3d android game devlopmenT PROJECT
I purchased source code From UNITY ASSEST STORE which include build , shop , INVENTORY , vehicle , mission , level SYETEMS , weapon wheel , ANIMATIONS wheel , AI non playable CHARACTERS walking around CITY , ITS proper ready game BUT i need some CUSTOMIZATION in IT BUT For now i need To customize missions FIRST
in source code There is a prop placed on ground and IF i go near Then IT shows " PRESS F To pickup " , AFTER pick up , in corner game add a TEXT " STEAL A CAR " , When user go near car and SIT inside OF IT Then game shows " MISSION COMPLETE " So This basic SCRIPT is already in source code i WANT you To make IT Like mission A and mission B
I WILL PAY ₹250 per mission , TOTAL 10 MISSIONS ( 4 missions like MISSION A and 6 missions like MISSION B )
DETAILS FOR MISSION A AND B ( NO AI SETUP )
MISSION A -
OUR USER CHARACTERS WALKING IN CITY THEN IN 1 CORNER A NON PLAYABLE CHARACTER STANDING
HIS NEAR GROUND WILL GET HIGHLIGHT ( your work )
OUR USER GO TO THAT HIGHLIGHT AREA THEN POPUP APPEAR AND SHOW agar " drop me in park " AND IN BOTTOM THERE WILL BE ACCEPT BUTTON ONLY ( your work )
AFTER CLICKING ON ACCEPT , SHOW TEXT IN CORNER " DROP ON DESTINATION " ( source code show a TEXT in corner " STEAL A CAR " )
IN MINIMAP ( already in soruce code ) ADD MARK TO DESTINATION AUTOMATICALLY ( your work )
HIGHLIGHT ON DESTINATION POINT , SO USER KNOW HE HAVE TO GO TO THAT HIGHLIGHT AREA AND AFTER HE ARRIVE A HIGHLIGHTED AREA THEN SHOW POPUP WITH MISSION COMPLETE TEXT AND IN BOTTOM ACCEPT BUTTON )
GAME CURRENCY TOKENS GET ADDED IN USER ACCOUNT ABD GET LEVEL UP POINTS ( level SYSTEM already in source code For exmple IF I kill non playable CHARACTER Then i GOT some level POINTS )
3 MORE LIKE MISSION A JUST PICKUP AND DESTINATION DIFFERENT
MISSION B -
HIGHLIGHT GROUND NEAR NON PLAYABLE CHARACTER , OUT USER GO NEAR TO THAT HIGHLIGHTED AREA THEN VOICE NARRATION START WORKING ( look like non playable CHARACTER saying go To MARKET area " , i will provide voice and There is no use OF ANIMATIONS , popup user INTERFACE or ACCEPT BUTTON like mission a )
AFTER NON PLAYABLE CHARACTER STOP SPEAKING SHOW TEXT IN CORNER " GO TO MATKET AREA " ( source code already have " STEAL A CAR TEXT " explained in mission a )
OUT USER GO TO DESTINATION , GROUND GET HIGHLIGHT ON DESTINATION AREA , WHEN USER ARRIVE ON THAT HIGHLIGHTED AREA THEN SHOW TEXT WITH BACKGROUND ( source code mission show TEXT WITHOUT background ) , TOKENS CREDIT and GET POINTS TO LEVEL UP LIKE IN MISSION A ( level SYSTEM already in source code jusT ATTACH IT To This SCRIPT like explained in mission a )
5 MORE LIKE MISSION A JUST PICKUP AND DESTINATION DIFFERENT
I WILL PROVIDE -
2 CHARACTER MODELS ( 1 main user , 1 non playable CHARACTER , copy 1 non playable CHARACTER yourself For mission b ) , CITY MODELS , MINIMAP , TOKEN SYSTEM , BASIC SCRIPTS AND WHICHEVER NEEDED FROM SOURCE CODE , ANY RAW MATERIAL ( For exmple background For TEXT when user INTERFACE pop up during mission START and Finish )
THIS TASK IS NOT FOR TEAMS OR COMPANIES , I CAN HIRE SINGLE OR 2 FREELANCERS
IMPORTANT - This is JUST TASK BUT IF i like your work and price are reasonable Then i will hire you For my Full 3d android game devlopmenT PROJECT
I purchased source code From UNITY ASSEST STORE which include build , shop , INVENTORY , vehicle , mission , level SYETEMS , weapon wheel , ANIMATIONS wheel , AI non playable CHARACTERS walking around CITY , ITS proper ready game BUT i need some CUSTOMIZATION in IT BUT For now i need To customize missions FIRST
in source code There is a prop placed on ground and IF i go near Then IT shows " PRESS F To pickup " , AFTER pick up , in corner game add a TEXT " STEAL A CAR " , When user go near car and SIT inside OF IT Then game shows " MISSION COMPLETE " So This basic SCRIPT is already in source code i WANT you To make IT Like mission A and mission B
I WILL PAY ₹250 per mission , TOTAL 10 MISSIONS ( 4 missions like MISSION A and 6 missions like MISSION B )
DETAILS FOR MISSION A AND B ( NO AI SETUP )
MISSION A -
OUR USER CHARACTERS WALKING IN CITY THEN IN 1 CORNER A NON PLAYABLE CHARACTER STANDING
HIS NEAR GROUND WILL GET HIGHLIGHT ( your work )
OUR USER GO TO THAT HIGHLIGHT AREA THEN POPUP APPEAR AND SHOW agar " drop me in park " AND IN BOTTOM THERE WILL BE ACCEPT BUTTON ONLY ( your work )
AFTER CLICKING ON ACCEPT , SHOW TEXT IN CORNER " DROP ON DESTINATION " ( source code show a TEXT in corner " STEAL A CAR " )
IN MINIMAP ( already in soruce code ) ADD MARK TO DESTINATION AUTOMATICALLY ( your work )
HIGHLIGHT ON DESTINATION POINT , SO USER KNOW HE HAVE TO GO TO THAT HIGHLIGHT AREA AND AFTER HE ARRIVE A HIGHLIGHTED AREA THEN SHOW POPUP WITH MISSION COMPLETE TEXT AND IN BOTTOM ACCEPT BUTTON )
GAME CURRENCY TOKENS GET ADDED IN USER ACCOUNT ABD GET LEVEL UP POINTS ( level SYSTEM already in source code For exmple IF I kill non playable CHARACTER Then i GOT some level POINTS )
3 MORE LIKE MISSION A JUST PICKUP AND DESTINATION DIFFERENT
MISSION B -
HIGHLIGHT GROUND NEAR NON PLAYABLE CHARACTER , OUT USER GO NEAR TO THAT HIGHLIGHTED AREA THEN VOICE NARRATION START WORKING ( look like non playable CHARACTER saying go To MARKET area " , i will provide voice and There is no use OF ANIMATIONS , popup user INTERFACE or ACCEPT BUTTON like mission a )
AFTER NON PLAYABLE CHARACTER STOP SPEAKING SHOW TEXT IN CORNER " GO TO MATKET AREA " ( source code already have " STEAL A CAR TEXT " explained in mission a )
OUT USER GO TO DESTINATION , GROUND GET HIGHLIGHT ON DESTINATION AREA , WHEN USER ARRIVE ON THAT HIGHLIGHTED AREA THEN SHOW TEXT WITH BACKGROUND ( source code mission show TEXT WITHOUT background ) , TOKENS CREDIT and GET POINTS TO LEVEL UP LIKE IN MISSION A ( level SYSTEM already in source code jusT ATTACH IT To This SCRIPT like explained in mission a )
5 MORE LIKE MISSION A JUST PICKUP AND DESTINATION DIFFERENT
I WILL PROVIDE -
2 CHARACTER MODELS ( 1 main user , 1 non playable CHARACTER , copy 1 non playable CHARACTER yourself For mission b ) , CITY MODELS , MINIMAP , TOKEN SYSTEM , BASIC SCRIPTS AND WHICHEVER NEEDED FROM SOURCE CODE , ANY RAW MATERIAL ( For exmple background For TEXT when user INTERFACE pop up during mission START and Finish )