Social App UI/UX Design
Budget: $10 – $30 USD
I’m building a mobile-only social networking app and need an experienced UI/UX designer to shape its look, feel, and overall usability. The heart of the product is an engaging Activity Feed, so the first milestone will revolve around making that experience intuitive, visually appealing, and addictive in the best sense of the word.
I already have a clear product concept and user stories; what I need is your expertise turning them into polished screen flows, high-fidelity mock-ups, and a tappable prototype (Figma or a comparable tool is fine). Future iterations may introduce user profiles and a messaging system, but for now the entire scope sits on the Activity Feed and the core navigation that supports it.
Deliverables I expect for this phase:
• Low-to-high fidelity wireframes covering the Activity Feed and primary navigation
• An interactive prototype suitable for usability testing on both iOS and Android devices
• A concise style guide (colour palette, typography, iconography) to keep the team aligned
Acceptance criteria:
• All screens render flawlessly on modern phone resolutions (no tablet work needed yet)
• Tap targets and gestures adhere to current Apple and Google guidelines
• Prototype passes an internal five-person usability test with no critical blockers
Clear communication, quick iteration cycles, and attention to micro-interactions are important to me. If that sounds like your wheelhouse, let’s get this feed flowing.
I already have a clear product concept and user stories; what I need is your expertise turning them into polished screen flows, high-fidelity mock-ups, and a tappable prototype (Figma or a comparable tool is fine). Future iterations may introduce user profiles and a messaging system, but for now the entire scope sits on the Activity Feed and the core navigation that supports it.
Deliverables I expect for this phase:
• Low-to-high fidelity wireframes covering the Activity Feed and primary navigation
• An interactive prototype suitable for usability testing on both iOS and Android devices
• A concise style guide (colour palette, typography, iconography) to keep the team aligned
Acceptance criteria:
• All screens render flawlessly on modern phone resolutions (no tablet work needed yet)
• Tap targets and gestures adhere to current Apple and Google guidelines
• Prototype passes an internal five-person usability test with no critical blockers
Clear communication, quick iteration cycles, and attention to micro-interactions are important to me. If that sounds like your wheelhouse, let’s get this feed flowing.