Roblox UI, VFX & GFX Design
Budget: ₹600 – ₹1,500 INR
I’m building a new Roblox experience and need a designer who can own the full visual pipeline—from polished Figma mock-ups to in-game VFX and final GFX assets.
Figma UI
I’ve mapped out the core flow; now I need clean, intuitive screens that feel native to Roblox yet stand out from competing titles. You’ll create interactive prototypes for:
• Game menus and HUD that scale well on desktop, tablet, and mobile
• Character-customization panels with clear visual hierarchy
• Inventory and item screens that highlight rarity, stats, and quick-equip actions
VFX
Once the UI look & feel is locked, I’ll hand you reference clips so you can build:
• Snappy particle effects for hits, pickups, and UI feedback
• Subtle environmental effects—think drifting embers or fog—optimised for performance
• Signature special-ability bursts that reinforce each power’s theme without overcrowding the scene
GFX
Finally, I need export-ready image assets—icons, buttons, banners, thumbnails—matching the approved style guide for direct drop-in to Roblox Studio.
Deliverables
1. Figma file with organised components, styles, and responsive frames
2. VFX prefab files (particle emitters, scripts) ready to publish in Roblox Studio
3. PNG/SVG GFX assets in 1x, 2x, and 4x resolutions
4. One revision round after first delivery to ensure everything feels cohesive in-game
Acceptance Criteria
• All UI text remains legible at 720p on mobile
• Average VFX draw call stays within Roblox performance guidelines
• Assets import with zero naming conflicts and pass Roblox moderation
If you have a portfolio that proves you can merge strong UI principles with performant effects, I’d love to review it and get started right away.
Figma UI
I’ve mapped out the core flow; now I need clean, intuitive screens that feel native to Roblox yet stand out from competing titles. You’ll create interactive prototypes for:
• Game menus and HUD that scale well on desktop, tablet, and mobile
• Character-customization panels with clear visual hierarchy
• Inventory and item screens that highlight rarity, stats, and quick-equip actions
VFX
Once the UI look & feel is locked, I’ll hand you reference clips so you can build:
• Snappy particle effects for hits, pickups, and UI feedback
• Subtle environmental effects—think drifting embers or fog—optimised for performance
• Signature special-ability bursts that reinforce each power’s theme without overcrowding the scene
GFX
Finally, I need export-ready image assets—icons, buttons, banners, thumbnails—matching the approved style guide for direct drop-in to Roblox Studio.
Deliverables
1. Figma file with organised components, styles, and responsive frames
2. VFX prefab files (particle emitters, scripts) ready to publish in Roblox Studio
3. PNG/SVG GFX assets in 1x, 2x, and 4x resolutions
4. One revision round after first delivery to ensure everything feels cohesive in-game
Acceptance Criteria
• All UI text remains legible at 720p on mobile
• Average VFX draw call stays within Roblox performance guidelines
• Assets import with zero naming conflicts and pass Roblox moderation
If you have a portfolio that proves you can merge strong UI principles with performant effects, I’d love to review it and get started right away.