Fantasy TTPRPG UI Design
Budget: €12 – €18 EUR
# UI/UX Designer Needed for Cross-Platform TTRPG Platform.
I’m looking for a strong UI/UX designer to help define and design the visual identity and user experience for a modern tabletop RPG platform.
This is not a simple website or mobile app. Nexus is a large-scale cross-platform TTRPG application for Game Masters and players with systems for:
* Characters
* Rules
* Combat & battlemaps
* Adventures
* World/realm management
* Inventory/items
* Multiplayer collaboration
* GM tools
* Spellcasting and effects
* Desktop + tablet + mobile usage
The project is already under development, but the UI/UX needs to be elevated into a cohesive, premium experience.
---
# What I’m Looking For
I need someone who can help create:
* A coherent visual direction
* A reusable design system
* Strong UX flows for complex interactions
* High-quality fantasy-inspired application UI
* Production-ready layouts developers can implement
This is NOT just about making “pretty screens”.
I need someone who can think in:
* systems
* usability
* interaction design
* information hierarchy
* complex application workflows
# Scope of Work
Potential areas include:
## Application UI
* Main navigation
* Dashboard/home screen
* Character sheets
* Inventory systems
* Combat map
* Battlemap overlays
* Quest/adventure management
* Rule/spell management
* Modals/dialogs
* Context menus
* Tooltips
* Data-heavy screens
* Mobile adaptations
## UX Design
* GM workflows
* Character creation/editing
* Drag/drop interactions
* Multiplayer interactions
* Action flows during combat
* Responsive layouts
* Information architecture
## Design System
* Typography
* Color palette
* Spacing
* Component library
* Buttons/forms/tables/cards
* Interaction states
* Icons
* Reusable patterns
## Optional
* Fantasy-themed decorative assets
* UI textures/backgrounds
* Iconography
* Motion/animation ideas
---
# Deliverables
Expected deliverables may include:
* High-fidelity mockups
* Responsive desktop/mobile layouts
* Figma files with organised components
* Reusable design system
* Developer-friendly structure
* UI states (hover, selected, disabled, active, etc.)
* Exportable assets where relevant
---
# Technical Context
The application is developed using:
* .NET
* Blazor
* MudBlazor
* .NET MAUI
The final design should therefore be:
* implementable
* component-oriented
* scalable
* practical for real application development
---
# Ideal Candidate
Looking for someone with experience in:
* fantasy/game-inspired UI
* complex applications
* UX-heavy systems
* dashboards/tools/platforms
* design systems
* Figma workflows
Huge plus if you have experience with:
* RPG interfaces
* strategy game UI
* game HUDs
* cross-platform apps
* developer handoff workflows
---
# To Apply
Please include:
* Portfolio
* Relevant UI/UX examples
* Your role in those projects
* Hourly rate or estimated pricing
* Experience with Figma/design systems
* Any relevant game/fantasy UI work
If possible, also include examples of:
* complex workflows
* data-dense interfaces
* interaction-heavy applications
I’m looking for a strong UI/UX designer to help define and design the visual identity and user experience for a modern tabletop RPG platform.
This is not a simple website or mobile app. Nexus is a large-scale cross-platform TTRPG application for Game Masters and players with systems for:
* Characters
* Rules
* Combat & battlemaps
* Adventures
* World/realm management
* Inventory/items
* Multiplayer collaboration
* GM tools
* Spellcasting and effects
* Desktop + tablet + mobile usage
The project is already under development, but the UI/UX needs to be elevated into a cohesive, premium experience.
---
# What I’m Looking For
I need someone who can help create:
* A coherent visual direction
* A reusable design system
* Strong UX flows for complex interactions
* High-quality fantasy-inspired application UI
* Production-ready layouts developers can implement
This is NOT just about making “pretty screens”.
I need someone who can think in:
* systems
* usability
* interaction design
* information hierarchy
* complex application workflows
# Scope of Work
Potential areas include:
## Application UI
* Main navigation
* Dashboard/home screen
* Character sheets
* Inventory systems
* Combat map
* Battlemap overlays
* Quest/adventure management
* Rule/spell management
* Modals/dialogs
* Context menus
* Tooltips
* Data-heavy screens
* Mobile adaptations
## UX Design
* GM workflows
* Character creation/editing
* Drag/drop interactions
* Multiplayer interactions
* Action flows during combat
* Responsive layouts
* Information architecture
## Design System
* Typography
* Color palette
* Spacing
* Component library
* Buttons/forms/tables/cards
* Interaction states
* Icons
* Reusable patterns
## Optional
* Fantasy-themed decorative assets
* UI textures/backgrounds
* Iconography
* Motion/animation ideas
---
# Deliverables
Expected deliverables may include:
* High-fidelity mockups
* Responsive desktop/mobile layouts
* Figma files with organised components
* Reusable design system
* Developer-friendly structure
* UI states (hover, selected, disabled, active, etc.)
* Exportable assets where relevant
---
# Technical Context
The application is developed using:
* .NET
* Blazor
* MudBlazor
* .NET MAUI
The final design should therefore be:
* implementable
* component-oriented
* scalable
* practical for real application development
---
# Ideal Candidate
Looking for someone with experience in:
* fantasy/game-inspired UI
* complex applications
* UX-heavy systems
* dashboards/tools/platforms
* design systems
* Figma workflows
Huge plus if you have experience with:
* RPG interfaces
* strategy game UI
* game HUDs
* cross-platform apps
* developer handoff workflows
---
# To Apply
Please include:
* Portfolio
* Relevant UI/UX examples
* Your role in those projects
* Hourly rate or estimated pricing
* Experience with Figma/design systems
* Any relevant game/fantasy UI work
If possible, also include examples of:
* complex workflows
* data-dense interfaces
* interaction-heavy applications
Related categories:
Graphic Design
Photoshop
Game Design
Illustrator
Illustration
Icon Design
UI / User Interface
Figma
Game UI
User Research