UI/UX Designer for Game Cyber Environment

Job ID: 40623568

Budget: $250 – $750 USD

Subject: UI/UX Designer Needed for Immersive Hacker Simulator Desktop Environment

Hello,

I'm currently developing a single-player hacking and cyber-operations simulator called Nightshade Protocol, built in Godot Engine. The game takes place inside a custom operating system called Nexus OS, and we're looking for a UI/UX designer to help redesign the desktop environment, application icons, and window system to feel as close to a real modern operating system as possible.

Our goal is not an arcade-style interface. We want players to feel as though they're sitting in front of an actual computer. The more realistic and immersive the experience, the better.

Project Overview

The player works for a covert organization called Nightshade and interacts with the game entirely through the desktop environment. Every action takes place inside Nexus OS, including:

Browsing the web

Managing files

Secure communications

Banking and finances

System settings

Monitoring hardware and network usage

Managing cloud storage

Listening to music

Accepting missions and contracts


We already have concept art for many of the applications and icons, but we're looking for someone to refine and unify the visual language into a polished, believable operating system.

Current Applications

Core Applications

Nightshade (contracts and missions)

Cipher (encrypted communications)

Blackwire (terminal and hacking tools)

Atlas (banking)

Relay (civilian email and messaging)


Factory Applications

Drive (local storage and file management)

Vault (encrypted cloud storage)

SkyLink (web browser)

Pulse (media player and audio controls)

Control (system settings)

Monitor (system performance)

Calendar

Calculator

Recycle Bin


Design Goals

We're aiming for:

Modern desktop operating system behavior

Resizable windows

Minimize, maximize, and close buttons

Taskbar and system tray

Draggable icons

Context menus

Window shadows and animations

Realistic spacing and padding

Consistent icon language

Smooth transitions and hover effects

Dark theme with subtle neon accents

Glass, metal, and premium materials


Think somewhere between:

Windows 11

macOS

Linux desktop environments

A grounded cyberpunk aesthetic


The interface should feel futuristic, but believable.

Godot Requirements

Because the project is built in Godot, all assets need to be delivered in a format that can be easily imported into the engine.

Preferred deliverables:

SVG files whenever possible

Layered PSD or Figma source files

PNG exports with transparent backgrounds

Individual icon components separated into layers

Separate states for each icon (idle, active, alert, offline, etc.)

512×512 master icons with scalable exports

Window assets sliced into reusable pieces (corners, borders, title bars, buttons)

Consistent spacing and sizing guidelines


For windows and UI components, we need:

Nine-slice compatible assets

Separate minimize, maximize, and close buttons

Hover, pressed, and disabled states

Scalable panels and frames

Modular design elements that can be reused throughout the OS


Additional Notes

We already have concept boards and references for the icons and applications, so this is not a project starting from scratch. The main objective is to transform those concepts into a cohesive, production-ready desktop experience.

Immersion is our highest priority. We want players to forget they're in a game and feel like they're operating a real computer.

If you're interested, I'd be happy to share the existing concept art and discuss the visual direction in more detail.