3000 points mengetik
Budget: $2 – $8 USD
I’m developing a Puzzle game and I need a clean, well-documented 3 000-point framework dedicated to Game progress. The system should award, deduct, and display points in real time, scaling smoothly from early tutorials to expert levels.
What I’m looking for:
• Core logic that caps the total at 3 000 points yet remains flexible for future tuning.
• Adjustable variables (time taken, moves used, hints revealed, bonuses, penalties) so I can rebalance difficulty without rewriting code.
• Clear explanations of any formulas you adopt, plus a quick reference sheet or spreadsheet that shows how points flow at each stage.
• Lightweight save/load hooks so progress persists between sessions.
• Sample implementation in the language or engine you’re most comfortable with—Unity C#, JavaScript, or even well-structured pseudocode is fine as long as the mechanics are unambiguous.
I’ll test the module in my current prototype and may ask for a brief follow-up pass to tweak the balance once real player data rolls in. If you’ve built scoring or ranking systems for puzzle titles before, please mention them and share a snippet or demo link.
What I’m looking for:
• Core logic that caps the total at 3 000 points yet remains flexible for future tuning.
• Adjustable variables (time taken, moves used, hints revealed, bonuses, penalties) so I can rebalance difficulty without rewriting code.
• Clear explanations of any formulas you adopt, plus a quick reference sheet or spreadsheet that shows how points flow at each stage.
• Lightweight save/load hooks so progress persists between sessions.
• Sample implementation in the language or engine you’re most comfortable with—Unity C#, JavaScript, or even well-structured pseudocode is fine as long as the mechanics are unambiguous.
I’ll test the module in my current prototype and may ask for a brief follow-up pass to tweak the balance once real player data rolls in. If you’ve built scoring or ranking systems for puzzle titles before, please mention them and share a snippet or demo link.