Three.js - dynamic Camera centering & zoom
Budget: $1,500 – $3,000 CAD
Implement camera positioning and zooming to ensure the 3D model remains always centered and fills the camera view to maximum coverage without empty spaces.
During any camera animation or rotation (e.g., simple 360 or wave-like motions), maintain model centering and dynamically adjust zoom to prevent empty spaces. The model should stay in view and occupy the maximum available screen space throughout the animation.
Ensure these behaviors are applied as a default for all camera position changes.
Looking for someone experienced in WebGL and Three.js
During any camera animation or rotation (e.g., simple 360 or wave-like motions), maintain model centering and dynamically adjust zoom to prevent empty spaces. The model should stay in view and occupy the maximum available screen space throughout the animation.
Ensure these behaviors are applied as a default for all camera position changes.
Looking for someone experienced in WebGL and Three.js