Three.js Flicker Bug Fix
Budget: $10 – $30 USD
My small Three.js app has an annoying flicker that shows up only when the camera moves. I need someone who can dive straight into the code, spot the root cause, and ship a clean, working fix today.
Here’s the situation:
• The glitch is limited to object rendering—meshes flicker as the camera pans or zooms.
• Everything else (lighting, controls, shaders) seems fine once the camera stops.
What I expect from you:
1. Pull the repo, reproduce the flicker, and trace the cause.
2. Patch the issue without breaking existing functionality.
3. Send back the updated project plus a short, clear note describing what you changed and why.
You’ll be right at home if you’re fluent in Three.js or React Three Fiber. Experience with React, GSAP animations, or custom WebGL shaders is a bonus that can speed things up.
This is a small, focused task, so I’m looking for a quick turnaround—ideally within 24 hours of acceptance. If you’ve squashed similar rendering or animation bugs before, drop me a line and let’s get this wrapped up.
Here’s the situation:
• The glitch is limited to object rendering—meshes flicker as the camera pans or zooms.
• Everything else (lighting, controls, shaders) seems fine once the camera stops.
What I expect from you:
1. Pull the repo, reproduce the flicker, and trace the cause.
2. Patch the issue without breaking existing functionality.
3. Send back the updated project plus a short, clear note describing what you changed and why.
You’ll be right at home if you’re fluent in Three.js or React Three Fiber. Experience with React, GSAP animations, or custom WebGL shaders is a bonus that can speed things up.
This is a small, focused task, so I’m looking for a quick turnaround—ideally within 24 hours of acceptance. If you’ve squashed similar rendering or animation bugs before, drop me a line and let’s get this wrapped up.
Related categories:
JavaScript
CSS
Animation
HTML5
jQuery / Prototype
Web Development
Frontend Development
Three.js