Realistic Interactive 3D Website
Budget: ₹12,500 – ₹37,500 INR
I’m building a website whose entire user experience revolves around realistic, real-time 3D. Every menu, transition, and content area should feel alive — think drag-to-rotate product views, smooth camera movements between sections, and subtle micro-interactions that respond to a cursor or touch gesture. I do not yet have any 3D assets, so you’ll be responsible for modeling, texturing, and optimizing everything that appears on screen.
You’re free to pick the best tools for the job — Three.js, WebGL, Babylon.js, GSAP, Blender, or any pipeline that achieves cinematic realism without sacrificing load time. What matters is that the final site stays performant on modern desktop and mobile browsers, degrades gracefully on lower-end devices, and remains easy for me to update via a lightweight CMS or well-commented code.
Deliverables
• Fully responsive website coded and deployed to a test server
• All custom 3D models, textures, and source files (Blender or equivalent)
• Integrated interactive animations driven in real time through WebGL/Three.js (or similar)
• Clear build instructions and minimal documentation so I can extend the project later
• Models are optimized (poly count, texture size, compression) to keep initial page load under 5 MB
• No visual tearing or shader glitches across Chrome, Firefox, Safari, and Edge
If this sounds like your kind of challenge, let’s discuss your approach and timeline.
You’re free to pick the best tools for the job — Three.js, WebGL, Babylon.js, GSAP, Blender, or any pipeline that achieves cinematic realism without sacrificing load time. What matters is that the final site stays performant on modern desktop and mobile browsers, degrades gracefully on lower-end devices, and remains easy for me to update via a lightweight CMS or well-commented code.
Deliverables
• Fully responsive website coded and deployed to a test server
• All custom 3D models, textures, and source files (Blender or equivalent)
• Integrated interactive animations driven in real time through WebGL/Three.js (or similar)
• Clear build instructions and minimal documentation so I can extend the project later
• Models are optimized (poly count, texture size, compression) to keep initial page load under 5 MB
• No visual tearing or shader glitches across Chrome, Firefox, Safari, and Edge
If this sounds like your kind of challenge, let’s discuss your approach and timeline.
Related categories:
JavaScript
3D Rendering
HTML5
3D Modelling
3D Animation
3D Design
Blender
Three.js
3D Visualization
3D Graphic Design