3d Modelling expert with three js, webgl expertise

Job ID: 40133911

Budget: $10 – $30 CAD

I’m looking for someone who can take a concept and turn it into a polished, high-detail 3D asset that runs smoothly in a browser. The end result has to slot straight into a Three.js / WebGL scene, so clean geometry, PBR materials, and an export format such as glTF or .glb are important to me.

Here’s what I need: you’ll model, UV-unwrap, texture, and optimise the piece so it looks crisp from every angle without sacrificing performance. I will supply artistic guidance and any reference material I can gather, but I’m relying on your eye for detail and your experience with browser-based rendering to make the final calls on topology, baking, and shader setup.

Deliverables
• Production-ready 3D model in glTF/.glb (or your recommended format)
• All texture maps (base-color, normal, roughness, metallic, AO if needed)
• A minimal Three.js snippet that loads and displays the asset so I can drop it into my project with confidence

Acceptance criteria
• Visual fidelity matches or exceeds the reference I provide
• Renders correctly in the latest versions of Chrome, Firefox, and Safari without console errors
• File size and draw-call count stay reasonable for real-time use

If you’ve tackled similar high-fidelity WebGL projects before, please share links or live examples. I’m ready to start as soon as I find the right fit and I’m happy to answer any technical questions you might have.