Interactive 3D AI Character Animations -- 2

Job ID: 40426991

Budget: $750 – $1,500 AUD

Freelancer Project Briefs — AI Character Marketplace App




BRIEF 1 — 3D Animated Character System Developer

Project Title:3D Animated AI Assistant Character — Web & Mobile App Integration

Budget Range:

Project Overview:

We are building a character marketplace app where users select, customise, and interact with a 3D animated AI assistant character. Think of it as a personal AI companion — a Pixar/Toy Story quality animated character that walks, talks, and gestures on screen in real time, inside a web app and mobile app.

We need a developer who can build the core character system: a real-time 3D animated character rendered inside a React web app (and optionally React Native for mobile), with a customisation system for skin tone, hair style, hair colour, and clothing swaps.

Reference Character:

We have an existing character design (Kayla — a 3D illustrated female character in athletic wear, Pixar-style quality). This is the visual benchmark. The final character must match this quality level. Reference image will be provided to the selected freelancer.

What We Need Built:

1.
Base Character Model


A rigged, optimised 3D character model in GLB/GLTF format


Pixar/cartoon-style 3D illustration quality (not realistic, not flat 2D)


Female and male base versions


Optimised for web/mobile: total file size under 8MB including textures


Compatible with standard Mixamo animation clips

1.
Animation Set


Idle (standing, breathing, subtle movement)


Walk cycle (looping)


Wave / greeting gesture


Talking animation (mouth movement synced to audio or looping talk cycle)


Pointing gesture


Thinking / listening pose


All animations as separate GLB clips or embedded in the model

1.
Real-Time Rendering in React


Embed the character in a React web app using Three.js or React Three Fiber


Character renders at 60fps on modern mobile browsers


Character can be placed on a transparent background (no background scene required)


Animations triggered programmatically (e.g., play "wave" when user opens app)

1.
Customisation System


Skin tone: slider with 6–10 preset tones


Hair style: swap between 4–6 preset styles


Hair colour: colour picker or preset swatches


Clothing swap: ability to load a different clothing GLB asset onto the base character (modular clothing system)


All customisation changes update in real time without page reload

1.
Clothing Swap Architecture


The character body and clothing must be separate modular assets


A clothing item is a separate GLB file that attaches to the character rig


Provide documentation on how to create additional clothing items to the same spec


This is critical — the clothing library will be expanded by third-party designers

1.
Photo-to-Clothing (Stretch Goal — bonus if included)


User takes a photo of a real garment (e.g., a shirt in a shop)


The system applies the texture/pattern of that garment to a base clothing template on the character


This can use an AI garment transfer model or a simpler texture projection approach


If this is outside your skillset, please note it and we will brief separately

Technical Requirements:


React 18+ / TypeScript


Three.js or React Three Fiber for 3D rendering


GLB/GLTF model format


Mixamo-compatible rig


Must run in Chrome, Safari, and Firefox on both desktop and mobile


No Unity or Unreal Engine — must be web-native

Deliverables:


Source GLB files for base character (male and female) with full rig


All animation clips as separate files or embedded


React component (<CharacterViewer />) that renders the character with animation control props


Customisation system as a React component with documented props


Clothing swap documentation and one example clothing item (shirt)


README explaining how to add new clothing items to the system

What to Include in Your Proposal:


Portfolio links showing 3D character work (especially web-rendered characters)


Examples of real-time 3D in React/Three.js if available


Your proposed approach to the modular clothing system


Estimated timeline


Whether you can include the photo-to-clothing stretch goal




BRIEF 2 — 3D Clothing & Accessories Marketplace Artist

Project Title:3D Clothing & Accessories Pack — AI Character Marketplace (Starter Library)

Budget Range:

Project Overview:

We are building a character customisation marketplace where users dress their AI assistant character with clothing and accessories. We need a 3D artist to create the starter clothing library — a set of modular clothing items that attach to our base character rig (GLB format, Mixamo-compatible).

This is ongoing work. The starter pack is the first order. If quality is good, we will commission additional packs regularly.

What We Need:

Starter Pack — 30 Items Total:

Tops (10 items):


Casual t-shirt (plain, male and female fit)


Business shirt (male and female)


Hoodie


Tank top / crop top


Polo shirt


Blazer / jacket


Sports top / activewear


Dress shirt (formal)


Oversized streetwear tee


Knit sweater

Bottoms (8 items):


Jeans (casual)


Dress pants / trousers


Shorts (casual)


Skirt (midi length)


Activewear leggings


Cargo pants


Mini skirt


Formal skirt

Shoes (8 items):


Sneakers / trainers


Heels (block heel)


Boots (ankle)


Loafers / dress shoes


Sandals


Running shoes


Chelsea boots


Slides / slip-ons

Accessories (4 items):


Baseball cap


Sunglasses


Handbag / tote


Backpack

Technical Specifications:


Format: GLB/GLTF, modular — each item is a separate file


Must attach cleanly to the base character rig (rig spec and base model provided)


Optimised for web: each clothing item under 500KB


Pixar/cartoon style to match the base character aesthetic — not photorealistic


Neutral base colour with a simple material setup (colour can be changed via code)


UV mapped so textures/patterns can be swapped (important for the photo-to-clothing feature)

Style Reference:

Pixar/Toy Story quality 3D illustration style. Clean, slightly stylised, not hyper-realistic. Think Fortnite character skins or Apple Memoji clothing — recognisable and appealing but not photographic.

Deliverables:


30 GLB files (one per clothing item)


Thumbnail render of each item on the base character (PNG, 512x512)


Naming convention: top_tshirt_casual.glb, shoes_sneakers.glb etc.


Brief note on how to recolour each item via material properties

What to Include in Your Proposal:


Portfolio showing 3D clothing/accessory work


Examples of low-poly or stylised 3D assets (not photorealistic)


Confirmation you can work to the GLB format spec


Estimated timeline for the full 30-item pack


Your rate for additional packs after the starter




POSTING TIPS FOR FREELANCER.COM

For Brief 1 (Developer):Post under: Programming & Tech → 3D Modelling → Three.js / WebGLAlso try: Mobile Apps → React Native if you want mobile-first

Search for freelancers with keywords: "Three.js character", "React Three Fiber", "GLB avatar", "VRM character", "Ready Player Me"

For Brief 2 (Artist):Post under: Design, Media & Architecture → 3D Modelling & CADSearch for freelancers with keywords: "low poly clothing", "game asset clothing", "GLB 3D assets", "Fortnite skin style", "stylised 3D character"

Budget tip:Post Brief 2 first — it's lower cost and lower risk. Once you have the clothing assets and understand the spec, Brief 1 becomes easier to evaluate because you can test whether the developer's character system actually works with your clothing files.




Prepared for: Blastly / Character Marketplace App — May 2026