Interactive 3D AI Character Animations -- 2

Job ID: 40426991

Budget: $750 – $1,500 AUD

Freelancer Project Briefs — AI Character Marketplace App




BRIEF 1 — 3D Animated Character System Developer

Project Title:3D Animated AI Assistant Character — Web & Mobile App Integration

Budget Range:

Project Overview:

We are building a character marketplace app where users select, customise, and interact with a 3D animated AI assistant character. Think of it as a personal AI companion — a Pixar/Toy Story quality animated character that walks, talks, and gestures on screen in real time, inside a web app and mobile app.

We need a developer who can build the core character system: a real-time 3D animated character rendered inside a React web app (and optionally React Native for mobile), with a customisation system for skin tone, hair style, hair colour, and clothing swaps.

Reference Character:

We have an existing character design (Kayla — a 3D illustrated female character in athletic wear, Pixar-style quality). This is the visual benchmark. The final character must match this quality level. Reference image will be provided to the selected freelancer.

What We Need Built:

1.
Base Character Model

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A rigged, optimised 3D character model in GLB/GLTF format

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Pixar/cartoon-style 3D illustration quality (not realistic, not flat 2D)

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Female and male base versions

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Optimised for web/mobile: total file size under 8MB including textures

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Compatible with standard Mixamo animation clips

1.
Animation Set

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Idle (standing, breathing, subtle movement)

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Walk cycle (looping)

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Wave / greeting gesture

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Talking animation (mouth movement synced to audio or looping talk cycle)

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Pointing gesture

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Thinking / listening pose

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All animations as separate GLB clips or embedded in the model

1.
Real-Time Rendering in React

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Embed the character in a React web app using Three.js or React Three Fiber

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Character renders at 60fps on modern mobile browsers

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Character can be placed on a transparent background (no background scene required)

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Animations triggered programmatically (e.g., play "wave" when user opens app)

1.
Customisation System

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Skin tone: slider with 6–10 preset tones

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Hair style: swap between 4–6 preset styles

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Hair colour: colour picker or preset swatches

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Clothing swap: ability to load a different clothing GLB asset onto the base character (modular clothing system)

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All customisation changes update in real time without page reload

1.
Clothing Swap Architecture

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The character body and clothing must be separate modular assets

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A clothing item is a separate GLB file that attaches to the character rig

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Provide documentation on how to create additional clothing items to the same spec

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This is critical — the clothing library will be expanded by third-party designers

1.
Photo-to-Clothing (Stretch Goal — bonus if included)

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User takes a photo of a real garment (e.g., a shirt in a shop)

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The system applies the texture/pattern of that garment to a base clothing template on the character

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This can use an AI garment transfer model or a simpler texture projection approach

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If this is outside your skillset, please note it and we will brief separately

Technical Requirements:

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React 18+ / TypeScript

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Three.js or React Three Fiber for 3D rendering

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GLB/GLTF model format

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Mixamo-compatible rig

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Must run in Chrome, Safari, and Firefox on both desktop and mobile

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No Unity or Unreal Engine — must be web-native

Deliverables:

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Source GLB files for base character (male and female) with full rig

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All animation clips as separate files or embedded

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React component (<CharacterViewer />) that renders the character with animation control props

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Customisation system as a React component with documented props

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Clothing swap documentation and one example clothing item (shirt)

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README explaining how to add new clothing items to the system

What to Include in Your Proposal:

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Portfolio links showing 3D character work (especially web-rendered characters)

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Examples of real-time 3D in React/Three.js if available

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Your proposed approach to the modular clothing system

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Estimated timeline

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Whether you can include the photo-to-clothing stretch goal




BRIEF 2 — 3D Clothing & Accessories Marketplace Artist

Project Title:3D Clothing & Accessories Pack — AI Character Marketplace (Starter Library)

Budget Range:

Project Overview:

We are building a character customisation marketplace where users dress their AI assistant character with clothing and accessories. We need a 3D artist to create the starter clothing library — a set of modular clothing items that attach to our base character rig (GLB format, Mixamo-compatible).

This is ongoing work. The starter pack is the first order. If quality is good, we will commission additional packs regularly.

What We Need:

Starter Pack — 30 Items Total:

Tops (10 items):

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Casual t-shirt (plain, male and female fit)

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Business shirt (male and female)

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Hoodie

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Tank top / crop top

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Polo shirt

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Blazer / jacket

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Sports top / activewear

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Dress shirt (formal)

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Oversized streetwear tee

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Knit sweater

Bottoms (8 items):

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Jeans (casual)

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Dress pants / trousers

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Shorts (casual)

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Skirt (midi length)

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Activewear leggings

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Cargo pants

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Mini skirt

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Formal skirt

Shoes (8 items):

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Sneakers / trainers

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Heels (block heel)

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Boots (ankle)

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Loafers / dress shoes

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Sandals

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Running shoes

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Chelsea boots

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Slides / slip-ons

Accessories (4 items):

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Baseball cap

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Sunglasses

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Handbag / tote

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Backpack

Technical Specifications:

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Format: GLB/GLTF, modular — each item is a separate file

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Must attach cleanly to the base character rig (rig spec and base model provided)

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Optimised for web: each clothing item under 500KB

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Pixar/cartoon style to match the base character aesthetic — not photorealistic

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Neutral base colour with a simple material setup (colour can be changed via code)

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UV mapped so textures/patterns can be swapped (important for the photo-to-clothing feature)

Style Reference:

Pixar/Toy Story quality 3D illustration style. Clean, slightly stylised, not hyper-realistic. Think Fortnite character skins or Apple Memoji clothing — recognisable and appealing but not photographic.

Deliverables:

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30 GLB files (one per clothing item)

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Thumbnail render of each item on the base character (PNG, 512x512)

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Naming convention: top_tshirt_casual.glb, shoes_sneakers.glb etc.

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Brief note on how to recolour each item via material properties

What to Include in Your Proposal:

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Portfolio showing 3D clothing/accessory work

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Examples of low-poly or stylised 3D assets (not photorealistic)

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Confirmation you can work to the GLB format spec

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Estimated timeline for the full 30-item pack

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Your rate for additional packs after the starter




POSTING TIPS FOR FREELANCER.COM

For Brief 1 (Developer):Post under: Programming & Tech → 3D Modelling → Three.js / WebGLAlso try: Mobile Apps → React Native if you want mobile-first

Search for freelancers with keywords: "Three.js character", "React Three Fiber", "GLB avatar", "VRM character", "Ready Player Me"

For Brief 2 (Artist):Post under: Design, Media & Architecture → 3D Modelling & CADSearch for freelancers with keywords: "low poly clothing", "game asset clothing", "GLB 3D assets", "Fortnite skin style", "stylised 3D character"

Budget tip:Post Brief 2 first — it's lower cost and lower risk. Once you have the clothing assets and understand the spec, Brief 1 becomes easier to evaluate because you can test whether the developer's character system actually works with your clothing files.




Prepared for: Blastly / Character Marketplace App — May 2026