Boost Three.js Game Scoring

Job ID: 39715806

Budget: ₹750 – ₹1,250 INR

I have a browser-based object-catch game running smoothly in Three.js, but the current scoring logic is too basic. I want to add a clear “bonus points for special items” mechanic so that when a player grabs a designated object (e.g., a golden apple or glowing cube) the score instantly jumps by a configurable amount.

Here is what I need done:

• Inject the bonus-item logic into the existing Three.js codebase without breaking current gameplay.
• Expose the bonus value and the list of qualifying items in one clean configuration file so I can tweak them later.
• Update the in-game UI so the extra points appear the moment the bonus item is caught, keeping the current score animation intact.
• Deliver well-commented JavaScript and any supporting assets so I can merge them straight into my Git repo.

Acceptance criteria
– Catching a regular item keeps today’s scoring behaviour.
– Catching a special item adds the bonus instantly and visually flashes the score for feedback.
– No console errors and consistent performance across modern desktop and mobile browsers.

The project is focused on this single feature for now, though I might expand to real-time combo multipliers later, so clean, modular code is essential. If you know Three.js and can turn around a tight, reliable update, let’s get started.