Create functionality that will use the iOS lidar/ARKit and add textures to the scan

Job ID: 30928654

Budget: $250 – $750 USD

I need to reproduce the capabilities that the iOS PolyCam has in terms of scanning an environment and then applying texture mapping.

I currently have a working example of scanning and applying colors to the nodes geometry for the frame, what I cannot get working properly is mapping image textures.

Responding to this requests will make the assumption that you are very familiar with
ARKIT
ARAnchor
ARMeshAnchor
ARFrame
SCNGeometry
SCNNode
and related pieces of the ARKit framework

Deliverables
IE. Open app - use ARKit to scan an environment, apply texture mapping so that the scan has real world textures, output as usdz file.

Bonus there should be a way to change the quality of the mapped textures from higher resolution (base) to lower resolutions (very pixelated)
Related categories: Swift Augmented Reality