SVG file for game

Job ID: 40261418

Budget: $10 – $30 AUD

Need to create coded SVG for the map I have created with Adobe Illustrator software

See these details

there is progress (the territories and troops groups now exist, and the forbidden raster/image elements are removed). However, both files still FAIL the agreed requirements.

Remaining blockers (must be fixed)

1) Territory schema is not compliant
• Territories are not delivered as a clean one-path-per-territory set.
• The territories group contains 10 paths but only 8 IDs, and 0 IDs match the required format.
• Required format (mandatory):
territory_{continent}_{name} (lowercase + underscores only)

2) Troop markers are not compliant
• troops group exists, but the structure is heavily nested (many unnecessary nested groups).
• There are 0 troop IDs matching the required format.
• Required troop ID format (mandatory):
troop_territory_{continent}_{name}
• Must be exactly 1 marker per territory (1:1 mapping), and each marker must be independently movable.

3) Flatten the SVG structure
• territories should be flat: direct child <path> elements only (no nested groups inside territories).
• troops should be flat or minimally grouped, but not deeply nested.

4) Styling
• In one file there is an embedded <style> block. Please remove it or keep styling minimal (neutral fill only).

Target structure (example) <svg viewBox="...">
<g id="territories">
<path id="territory_na_alaska" d="..." />
...
</g>

<g id="troops">
<circle id="troop_territory_na_alaska" cx=".." cy=".." r=".." />
...
</g>
</svg> What I need in the next revision
• 35–45 territories total.
• Every territory is exactly one closed <path> with a valid unique ID.
• territories group is flat (no nested groups).
• troops has exactly one marker per territory, valid IDs, minimal nesting.
• No forbidden elements (image/clipPath/mask/pattern/filter), no raster data.

Once the SVG passes these structural checks,