Project Red And Gold
Budget: $3,000 – $5,000 USD
I'm planning on making a game like my favorite game on Steam RUST and I'm thinking making it more hardcore survival with a more in-depth feeling with more realistic possibilities like once your wet unless you have a military grade gun, you'll miss fire... also I'm planning on making it more of a multi map feeling like let's say Valhiem where the mapping is layered out for you but there will be more Erban feelings like there will be more over growth of plants as well as animals of three levels level one is the base model then there will be level two with basically same as level one just with more health and will give you a bonus with what you farm after you kill it. then the level three will only be spawn in certain areas inside RAD zones and they will have double health of the level two's as well as an attack bonus if you get bit buy one you will have to recover certain plants to craft meds that will give you different health's and protections against different bad poisons that the AI as well as other players will have available to use as well as you can craft...base building will be a big part of the game as well due to the fact at night there will be curtain bats as well as players will try to get your loot and gear... you will be sleeping even when you are offline but the big difference with this game and RUST bases will need curtain shields to protect your area different shields will last long and have more health as well as a larger coverage so you can build and expand more, Now there will be things that will be a big change there will be cloths with different health's as well as levels and each clothing level looks different they will protect you as well as keep you warm in the Swamp, Snow, Rain Forest and Desert biomes also there will be four levels of food each being better that the last Level one being food you can just pick up let's say like a mushroom and or carrot or potato or 4 different types of berries. The next is level 2 foods like cooked meats and soups that require water and oils or fats, then there is level 3 and fours that are food that require a lot more collecting and different recipes from the other food types. The character Customizing will be not too deep atm since i have not yet decided to make it a big deep deal or just keep is random or very limited. if you have any more ideas or would like to know more, I'll be more than happy to talk to anyone about my plans and ideas since I am running out of space to describe what I'm looking for as well as what I would like it to become someday if ever...