GTA 6 Custom Car Audio
Budget: $1,000,000 – $5,000,000 USD
I’m building a GTA 6-inspired project and need a two-part audio package that feels as polished as anything you’d hear in Los Santos.
First, I want original background music that can sit behind missions, free-roam cruising, and high-intensity chases. Think radio-ready tracks that blend hip-hop, synth-wave, and Latin club vibes—nothing ripped or royalty-restricted, all composed from scratch and ready to loop seamlessly in-game.
Second, I need a full suite of car sounds. Engines should growl, purr, and scream across the rev range; gear changes, tire squeals, turbo whistles, and hard braking all have to sell the illusion of weighty, high-horsepower vehicles. Authenticity matters, so layering real recordings with design work in Pro Tools, Logic, FMOD, or Wwise is expected.
Deliverables
• 5 unique background tracks (≈3 min each) with individual stems
• 1 complete car SFX library covering start-up, idle, low-mid-high rev, acceleration, deceleration, skids, collisions, and horn variations (48 kHz WAV)
• Loop-points marked, filenames clear and consistent
• Short video showcasing the assets in-engine or synced to gameplay footage for proof of concept
Acceptance criteria
• All music and effects pass royalty-free checks
• Loops play gap-free for at least five consecutive cycles
• Vehicle sounds remain tonally coherent from 500 rpm idle through redline without artifacts
If you thrive on cinematic mixes and granular vehicle Foley, let’s make this audio package roar.
First, I want original background music that can sit behind missions, free-roam cruising, and high-intensity chases. Think radio-ready tracks that blend hip-hop, synth-wave, and Latin club vibes—nothing ripped or royalty-restricted, all composed from scratch and ready to loop seamlessly in-game.
Second, I need a full suite of car sounds. Engines should growl, purr, and scream across the rev range; gear changes, tire squeals, turbo whistles, and hard braking all have to sell the illusion of weighty, high-horsepower vehicles. Authenticity matters, so layering real recordings with design work in Pro Tools, Logic, FMOD, or Wwise is expected.
Deliverables
• 5 unique background tracks (≈3 min each) with individual stems
• 1 complete car SFX library covering start-up, idle, low-mid-high rev, acceleration, deceleration, skids, collisions, and horn variations (48 kHz WAV)
• Loop-points marked, filenames clear and consistent
• Short video showcasing the assets in-engine or synced to gameplay footage for proof of concept
Acceptance criteria
• All music and effects pass royalty-free checks
• Loops play gap-free for at least five consecutive cycles
• Vehicle sounds remain tonally coherent from 500 rpm idle through redline without artifacts
If you thrive on cinematic mixes and granular vehicle Foley, let’s make this audio package roar.
Related categories:
Audio Services
Music
Sound Design
Audio Production
Audio Editing
Audio Engineering
Sound Effects