Solana Game Contract & Optimization
Budget: $5,000 – $10,000 USD
I’m building a Windows-based game and I need a seasoned Solana smart-contract developer to handle two critical tasks at once: create a robust contract that powers our in-game economy and fine-tune every transaction so players never feel the blockchain running underneath.
Here’s what I’m after:
• Contract scope
– In-game purchases
– Player rewards (daily quests, achievements, seasonal drops)
– Secure peer-to-peer item trading
• Optimisation focus
– Slash gas-like fees on Solana to the minimum practical level
– Make transactions confirm fast enough that UI waits feel invisible
– Keep performance consistent even when the network is congested
You’ll plug the contract into our existing Windows client; any integration glue (Anchor, Solana Web3.js, Rust program logic, or a lightweight C#/Unity bridge) is fair game as long as it’s clean and well-documented.
Deliverables
1. Audited Solana program source with comments
2. Deployment script and clear redeploy instructions
3. Integration hooks (API or DLL) that my Windows game can call
4. A short optimisation report explaining how each fee/speed goal was met
5. Final demo showing purchases, rewards and trading running end-to-end on Devnet then Mainnet
I’ll provide the current game build, art assets and a test wallet as soon as we start. If you thrive on writing efficient Solana programs and squeezing every millisecond out of a transaction, let’s talk.
Here’s what I’m after:
• Contract scope
– In-game purchases
– Player rewards (daily quests, achievements, seasonal drops)
– Secure peer-to-peer item trading
• Optimisation focus
– Slash gas-like fees on Solana to the minimum practical level
– Make transactions confirm fast enough that UI waits feel invisible
– Keep performance consistent even when the network is congested
You’ll plug the contract into our existing Windows client; any integration glue (Anchor, Solana Web3.js, Rust program logic, or a lightweight C#/Unity bridge) is fair game as long as it’s clean and well-documented.
Deliverables
1. Audited Solana program source with comments
2. Deployment script and clear redeploy instructions
3. Integration hooks (API or DLL) that my Windows game can call
4. A short optimisation report explaining how each fee/speed goal was met
5. Final demo showing purchases, rewards and trading running end-to-end on Devnet then Mainnet
I’ll provide the current game build, art assets and a test wallet as soon as we start. If you thrive on writing efficient Solana programs and squeezing every millisecond out of a transaction, let’s talk.