C++ Trainer for PC Game
Budget: €30 – €250 EUR
I want a lightweight C++-based trainer that, once launched alongside my small free-to-play PC title (name withheld here), sets my character’s SP to unlimited and bumps HP far beyond the normal cap.
Scope of work
• Locate the live memory addresses (or reliable static pointers) that hold SP and HP values.
• Build a simple GUI or hot-key toggle so I can activate / deactivate the boosts while playing.
• Keep the executable portable: no external installers; a single .exe with any necessary DLLs next to it is perfect.
• Provide full, well-commented source code and a brief read-me explaining how to recompile or update offsets after future patches.
Technical expectations
• Written entirely in modern C++ (I’m comfortable compiling with MSVC).
• Nonintrusive: no packet editing or server interaction—pure client-side memory editing.
• Works on Windows 10/11; 64-bit process.
• Clean code practices: handle potential crashes, include pointer sanity checks, and avoid excessive CPU usage while polling.
Acceptance criteria
1. When activated, SP never decreases regardless of skill use.
2. HP stays locked to the custom value I set (or auto-refills instantly).
3. No noticeable performance drop or instability during a 30-minute play session.
4. Source compiles without warnings under the default MSVC settings.
Deliverables
• Compiled trainer (.exe + any additional DLLs).
• Full C++ source files and project settings.
• Read-me with usage instructions and update notes.
Scope of work
• Locate the live memory addresses (or reliable static pointers) that hold SP and HP values.
• Build a simple GUI or hot-key toggle so I can activate / deactivate the boosts while playing.
• Keep the executable portable: no external installers; a single .exe with any necessary DLLs next to it is perfect.
• Provide full, well-commented source code and a brief read-me explaining how to recompile or update offsets after future patches.
Technical expectations
• Written entirely in modern C++ (I’m comfortable compiling with MSVC).
• Nonintrusive: no packet editing or server interaction—pure client-side memory editing.
• Works on Windows 10/11; 64-bit process.
• Clean code practices: handle potential crashes, include pointer sanity checks, and avoid excessive CPU usage while polling.
Acceptance criteria
1. When activated, SP never decreases regardless of skill use.
2. HP stays locked to the custom value I set (or auto-refills instantly).
3. No noticeable performance drop or instability during a 30-minute play session.
4. Source compiles without warnings under the default MSVC settings.
Deliverables
• Compiled trainer (.exe + any additional DLLs).
• Full C++ source files and project settings.
• Read-me with usage instructions and update notes.
Related categories:
C Programming
Windows Desktop
C# Programming
C++ Programming
Debugging
Software Development
Performance Tuning