WebSockets mobile game with Unity
Budget: $30 – $250 USD
We have a Unity game running with WebSockets installed. We need someone to check all the websocket related code and optimize/improve it so that it works well even with several users.
Currently it works if there are a few users, but fails when the users increase.
Also, currently it is hosted on AWS Windows server, would prefer to host it on Linux.
Currently it works if there are a few users, but fails when the users increase.
Also, currently it is hosted on AWS Windows server, would prefer to host it on Linux.