Exporter script for 3ds Max 2020

Job ID: 35924461

Budget: $30 – $250 USD

We need a script, which exports animation from 3ds Max files. Required functionality:
1. the files should be collected from a directory
2. the files should be opened automatically one by one
3. given layers should be enabled
4. all bones of the enabled layers should be selected
5. then the bone animation (but not the morph animation) exported in fbx format
6. the exported time interval is defined by the first and last key frames or by a user defined input interval
Related categories: 3ds Max Scripting