Frontend / Backend Developer Required for Game Streaming / Pixel Streaming Platform
Budget: $250 – $750 USD
We want to develop a cloud streaming platform, which runs Unreal Engine packages. This will mostly involve backend work but also some front end JS. We have already built out part of the infrastructure with another developer on AWS, but can't seem to achieve the fidelity of other competitors.
Now looking to deploy this on CoreWeave which gives some foundational infrastructure for PixelStreaming to make it even easier.
Here is the A to Z of how to deploy it on Azure for reference /info: https://docs.microsoft.com/en-us/gaming/azure/reference-architectures/unreal-pixel-streaming-in-azure
We need a standalone solution with a control panel where we can allocate instances for auto-scaling, and upload projects The control panel will produce an iframe which can be embedded into our website. The solution must be able to deliver high quality streamed performance at at least 1080p, with minimal latency. There will also be some small tasks to alter the front end and communicate with the Unreal Engine API. For reference check out this link: https://www.pureweb.com/realitydemos/buildmedia See documentation here: https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/PixelStreaming/ Following a successful project, the scope of work will increase and lead to a long-term work arrangement.
Now looking to deploy this on CoreWeave which gives some foundational infrastructure for PixelStreaming to make it even easier.
Here is the A to Z of how to deploy it on Azure for reference /info: https://docs.microsoft.com/en-us/gaming/azure/reference-architectures/unreal-pixel-streaming-in-azure
We need a standalone solution with a control panel where we can allocate instances for auto-scaling, and upload projects The control panel will produce an iframe which can be embedded into our website. The solution must be able to deliver high quality streamed performance at at least 1080p, with minimal latency. There will also be some small tasks to alter the front end and communicate with the Unreal Engine API. For reference check out this link: https://www.pureweb.com/realitydemos/buildmedia See documentation here: https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/PixelStreaming/ Following a successful project, the scope of work will increase and lead to a long-term work arrangement.