60s Style Roblox Map Creator
Budget: $10,000 – $20,000 USD
Quanta Core is a fully underground, multi-level research facility in the United States. The facility did not exist prior to 1951. After the federal government acquired the company in early 1951, the facility was rapidly constructed as a $30 billion top-secret underground research complex, completed between January 6, 1951 and December 4, 1951. Quanta Core became a sprawling, highly secure underground facility designed for advanced energy experiments, secret research projects, and military-grade security protocols.
We are seeking an experienced Roblox map creator to bring Quanta Core to life in Roblox Studio. The ideal candidate will have a strong understanding of 1960s design elements, complex underground facility layouts, and interactive secret areas. This is a fully underground, multi-level facility, primarily spanning B1 through B4, with optional sub-levels for certain sectors. All major areas feature reinforced blast doors for security and emergency containment.
Important Requirement: No Roblox toolbox assets are allowed. Every object must be entirely custom-made for this game, including desks, filing cabinets, chairs, doors of all types, keycard scanners, emergency switches, regular control switches, lab equipment, panels, hazard indicators, elevators, and decorative props.
Facility Layout and Rooms (Includes but not limited to the following):
B1 – Entry & Administrative Level:
Reception/Check-in area for B1 sector with security desks and visitor monitoring
Executive offices with custom-built desks, rotary phones, filing cabinets
Conference rooms for meetings and planning
Bathrooms (male/female)
Janitor closets with cleaning equipment
Cafeteria with kitchen, dining area, and staff lounge
Maintenance closets for electrical panels, small tools, and storage
Security checkpoints with keycard readers, cameras, and surveillance monitors
Additional rooms may be included as needed for administrative or operational purposes
B2 – Laboratory & Support Level:
Reception area for B2 sector to monitor entry to labs and support facilities
Multiple research laboratories for chemical, quantum, and energy experiments
Control room for monitoring lab equipment and reactor systems
Maintenance passages connecting labs and utility areas
Server room for storing sensitive facility data
File vaults for confidential documents and research logs
Bathrooms and small break areas for lab staff
Blast doors installed at lab entrances, control rooms, and corridors (close only during lockdown or 5 minutes after a meltdown announcement)
Additional rooms may be included for storage, testing, or other lab support functions
B3 – Reactor & High-Security Level:
Reception area for B3 sector to control access to reactor and high-security areas
Central reactor room for experimental quantum energy research
Fuel production room for reactor fuel and handling
Reactor control room monitoring the reactor and power distribution
Security checkpoints controlling access to high-risk areas
Maintenance corridors and emergency access shafts
Blast doors for all reactor-adjacent areas (close only during lockdown or 5 minutes after a meltdown announcement)
Additional rooms may include emergency storage, specialized research chambers, or restricted operational areas
B4 – Deep Underground Operations & Storage:
Reception area for B4 sector to manage staff and visitor movement
Extended maintenance passages connecting lower-level labs, storage, and bunkers
Janitor and maintenance closets
Storage rooms for equipment, tools, and spare parts
File vaults for secure long-term document storage
Security checkpoints monitoring tunnels and high-risk areas
Blast doors installed in all corridors and major rooms (close only during lockdown or 5 minutes after a meltdown announcement)
Additional rooms may include emergency shelters, experimental prep rooms, or hidden utility areas
Special Areas Across Levels:
Secret tunnels and maintenance passages for discreet movement and emergency access
Bunkers and emergency elevator access for executives or staff during disasters
Executive elevators connecting to high-security areas
Security elevators restricted to authorized personnel
Surface elevator connecting underground facility to surface safely
Additional secret rooms or hidden chambers may exist for story or gameplay purposes
All doors, switches, keycard scanners, and elevators must be custom-built, reflecting the 1960s aesthetic
Doors & Elevators (Fully Custom-Built):
Doors:
Metal single and double doors
Glass single and double doors
Wooden single and double doors
Blast doors (close only during lockdown or 5 minutes after a meltdown announcement)
Decontamination doors
File room small vault doors
Elevators:
Regular staff elevator
Security personnel elevator
Executive elevator
Surface elevator
All doors and elevators must have:
Functional opening/closing mechanics
Keycard access or role-based clearance where appropriate
Proper 1960s underground facility visual style
Security Checkpoints and Access Levels:
Multi-layered clearance for executives, staff, and security personnel
Security personnel have access to surveillance rooms, armories, and restricted corridors
Lockdown switches allow sealing of sectors
Blast doors integrated in all major sections, including labs, reactor areas, executive corridors, tunnels, and vaults (close only during lockdown or 5 minutes after a meltdown announcement)
Clearance and security systems add gameplay depth and roleplay functionality
All doors, keycard readers, and switches are custom-built
Aesthetic and Design Requirements:
1960s Authenticity: Furniture, lighting, wall textures, and props reflect the era
Modern Gameplay Touches: Clear navigation, interactive doors, emergency alarms, and safety indicators
Complex Multi-Level Layout: B1–B4 as main levels, with additional sub-levels for specialized sectors
Immersive Details: Warning signs, hazard symbols, reactor indicators, experimental equipment, and research notes
Security Integration: All blast doors, keycard access points, and checkpoints feel integrated and realistic, following closure rules
Map Functionality Requirements:
Fully playable Roblox map, optimized for performance
Interactive features include:
Lockdown switches
Keycard access systems
Secret access panels
Custom elevators and bunker entrances
Blast doors with correct closure rules (only close during lockdown or 5 minutes after a meltdown announcement)
All objects, doors, elevators fully custom-built – no toolbox assets allowed
Optional: environmental storytelling through posters, lab notes, hazard indicators
Deliverables:
Complete Roblox Studio map with B1–B4 and optional sub-levels
Every listed room fully modeled, furnished, and interactive where needed
All doors, elevators, switches, and control panels fully custom-built
Cleanly organized project hierarchy
Application Instructions:
Submit portfolio with maps containing custom-built objects and complex layouts
Include timeline and questions for interactive mechanics
Quanta Core Background (for Reference):
Constructed Jan 6 – Dec 4, 1951, fully underground
Cost: $30 billion
Main levels: B1–B4
Blast doors installed in all major areas (close only during lockdown or 5 minutes after a meltdown announcement)
Every object, door, switch, panel, and elevator must be custom-built, no toolbox assets
Emergency systems include lockdown switches, surveillance, keycard access, and evacuation routes
We are seeking an experienced Roblox map creator to bring Quanta Core to life in Roblox Studio. The ideal candidate will have a strong understanding of 1960s design elements, complex underground facility layouts, and interactive secret areas. This is a fully underground, multi-level facility, primarily spanning B1 through B4, with optional sub-levels for certain sectors. All major areas feature reinforced blast doors for security and emergency containment.
Important Requirement: No Roblox toolbox assets are allowed. Every object must be entirely custom-made for this game, including desks, filing cabinets, chairs, doors of all types, keycard scanners, emergency switches, regular control switches, lab equipment, panels, hazard indicators, elevators, and decorative props.
Facility Layout and Rooms (Includes but not limited to the following):
B1 – Entry & Administrative Level:
Reception/Check-in area for B1 sector with security desks and visitor monitoring
Executive offices with custom-built desks, rotary phones, filing cabinets
Conference rooms for meetings and planning
Bathrooms (male/female)
Janitor closets with cleaning equipment
Cafeteria with kitchen, dining area, and staff lounge
Maintenance closets for electrical panels, small tools, and storage
Security checkpoints with keycard readers, cameras, and surveillance monitors
Additional rooms may be included as needed for administrative or operational purposes
B2 – Laboratory & Support Level:
Reception area for B2 sector to monitor entry to labs and support facilities
Multiple research laboratories for chemical, quantum, and energy experiments
Control room for monitoring lab equipment and reactor systems
Maintenance passages connecting labs and utility areas
Server room for storing sensitive facility data
File vaults for confidential documents and research logs
Bathrooms and small break areas for lab staff
Blast doors installed at lab entrances, control rooms, and corridors (close only during lockdown or 5 minutes after a meltdown announcement)
Additional rooms may be included for storage, testing, or other lab support functions
B3 – Reactor & High-Security Level:
Reception area for B3 sector to control access to reactor and high-security areas
Central reactor room for experimental quantum energy research
Fuel production room for reactor fuel and handling
Reactor control room monitoring the reactor and power distribution
Security checkpoints controlling access to high-risk areas
Maintenance corridors and emergency access shafts
Blast doors for all reactor-adjacent areas (close only during lockdown or 5 minutes after a meltdown announcement)
Additional rooms may include emergency storage, specialized research chambers, or restricted operational areas
B4 – Deep Underground Operations & Storage:
Reception area for B4 sector to manage staff and visitor movement
Extended maintenance passages connecting lower-level labs, storage, and bunkers
Janitor and maintenance closets
Storage rooms for equipment, tools, and spare parts
File vaults for secure long-term document storage
Security checkpoints monitoring tunnels and high-risk areas
Blast doors installed in all corridors and major rooms (close only during lockdown or 5 minutes after a meltdown announcement)
Additional rooms may include emergency shelters, experimental prep rooms, or hidden utility areas
Special Areas Across Levels:
Secret tunnels and maintenance passages for discreet movement and emergency access
Bunkers and emergency elevator access for executives or staff during disasters
Executive elevators connecting to high-security areas
Security elevators restricted to authorized personnel
Surface elevator connecting underground facility to surface safely
Additional secret rooms or hidden chambers may exist for story or gameplay purposes
All doors, switches, keycard scanners, and elevators must be custom-built, reflecting the 1960s aesthetic
Doors & Elevators (Fully Custom-Built):
Doors:
Metal single and double doors
Glass single and double doors
Wooden single and double doors
Blast doors (close only during lockdown or 5 minutes after a meltdown announcement)
Decontamination doors
File room small vault doors
Elevators:
Regular staff elevator
Security personnel elevator
Executive elevator
Surface elevator
All doors and elevators must have:
Functional opening/closing mechanics
Keycard access or role-based clearance where appropriate
Proper 1960s underground facility visual style
Security Checkpoints and Access Levels:
Multi-layered clearance for executives, staff, and security personnel
Security personnel have access to surveillance rooms, armories, and restricted corridors
Lockdown switches allow sealing of sectors
Blast doors integrated in all major sections, including labs, reactor areas, executive corridors, tunnels, and vaults (close only during lockdown or 5 minutes after a meltdown announcement)
Clearance and security systems add gameplay depth and roleplay functionality
All doors, keycard readers, and switches are custom-built
Aesthetic and Design Requirements:
1960s Authenticity: Furniture, lighting, wall textures, and props reflect the era
Modern Gameplay Touches: Clear navigation, interactive doors, emergency alarms, and safety indicators
Complex Multi-Level Layout: B1–B4 as main levels, with additional sub-levels for specialized sectors
Immersive Details: Warning signs, hazard symbols, reactor indicators, experimental equipment, and research notes
Security Integration: All blast doors, keycard access points, and checkpoints feel integrated and realistic, following closure rules
Map Functionality Requirements:
Fully playable Roblox map, optimized for performance
Interactive features include:
Lockdown switches
Keycard access systems
Secret access panels
Custom elevators and bunker entrances
Blast doors with correct closure rules (only close during lockdown or 5 minutes after a meltdown announcement)
All objects, doors, elevators fully custom-built – no toolbox assets allowed
Optional: environmental storytelling through posters, lab notes, hazard indicators
Deliverables:
Complete Roblox Studio map with B1–B4 and optional sub-levels
Every listed room fully modeled, furnished, and interactive where needed
All doors, elevators, switches, and control panels fully custom-built
Cleanly organized project hierarchy
Application Instructions:
Submit portfolio with maps containing custom-built objects and complex layouts
Include timeline and questions for interactive mechanics
Quanta Core Background (for Reference):
Constructed Jan 6 – Dec 4, 1951, fully underground
Cost: $30 billion
Main levels: B1–B4
Blast doors installed in all major areas (close only during lockdown or 5 minutes after a meltdown announcement)
Every object, door, switch, panel, and elevator must be custom-built, no toolbox assets
Emergency systems include lockdown switches, surveillance, keycard access, and evacuation routes
Related categories:
Graphic Design
Photoshop
Game Design
Illustrator
Illustration
3D Modelling
3D Animation
3D Design
Game Development
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