60s Style Roblox Map Creator

Job ID: 40021337

Budget: $10,000 – $20,000 USD

Quanta Core is a fully underground, multi-level research facility in the United States. The facility did not exist prior to 1951. After the federal government acquired the company in early 1951, the facility was rapidly constructed as a $30 billion top-secret underground research complex, completed between January 6, 1951 and December 4, 1951. Quanta Core became a sprawling, highly secure underground facility designed for advanced energy experiments, secret research projects, and military-grade security protocols.

We are seeking an experienced Roblox map creator to bring Quanta Core to life in Roblox Studio. The ideal candidate will have a strong understanding of 1960s design elements, complex underground facility layouts, and interactive secret areas. This is a fully underground, multi-level facility, primarily spanning B1 through B4, with optional sub-levels for certain sectors. All major areas feature reinforced blast doors for security and emergency containment.

Important Requirement: No Roblox toolbox assets are allowed. Every object must be entirely custom-made for this game, including desks, filing cabinets, chairs, doors of all types, keycard scanners, emergency switches, regular control switches, lab equipment, panels, hazard indicators, elevators, and decorative props.

Facility Layout and Rooms (Includes but not limited to the following):

B1 – Entry & Administrative Level:

Reception/Check-in area for B1 sector with security desks and visitor monitoring

Executive offices with custom-built desks, rotary phones, filing cabinets

Conference rooms for meetings and planning

Bathrooms (male/female)

Janitor closets with cleaning equipment

Cafeteria with kitchen, dining area, and staff lounge

Maintenance closets for electrical panels, small tools, and storage

Security checkpoints with keycard readers, cameras, and surveillance monitors

Additional rooms may be included as needed for administrative or operational purposes

B2 – Laboratory & Support Level:

Reception area for B2 sector to monitor entry to labs and support facilities

Multiple research laboratories for chemical, quantum, and energy experiments

Control room for monitoring lab equipment and reactor systems

Maintenance passages connecting labs and utility areas

Server room for storing sensitive facility data

File vaults for confidential documents and research logs

Bathrooms and small break areas for lab staff

Blast doors installed at lab entrances, control rooms, and corridors (close only during lockdown or 5 minutes after a meltdown announcement)

Additional rooms may be included for storage, testing, or other lab support functions

B3 – Reactor & High-Security Level:

Reception area for B3 sector to control access to reactor and high-security areas

Central reactor room for experimental quantum energy research

Fuel production room for reactor fuel and handling

Reactor control room monitoring the reactor and power distribution

Security checkpoints controlling access to high-risk areas

Maintenance corridors and emergency access shafts

Blast doors for all reactor-adjacent areas (close only during lockdown or 5 minutes after a meltdown announcement)

Additional rooms may include emergency storage, specialized research chambers, or restricted operational areas

B4 – Deep Underground Operations & Storage:

Reception area for B4 sector to manage staff and visitor movement

Extended maintenance passages connecting lower-level labs, storage, and bunkers

Janitor and maintenance closets

Storage rooms for equipment, tools, and spare parts

File vaults for secure long-term document storage

Security checkpoints monitoring tunnels and high-risk areas

Blast doors installed in all corridors and major rooms (close only during lockdown or 5 minutes after a meltdown announcement)

Additional rooms may include emergency shelters, experimental prep rooms, or hidden utility areas

Special Areas Across Levels:

Secret tunnels and maintenance passages for discreet movement and emergency access

Bunkers and emergency elevator access for executives or staff during disasters

Executive elevators connecting to high-security areas

Security elevators restricted to authorized personnel

Surface elevator connecting underground facility to surface safely

Additional secret rooms or hidden chambers may exist for story or gameplay purposes

All doors, switches, keycard scanners, and elevators must be custom-built, reflecting the 1960s aesthetic

Doors & Elevators (Fully Custom-Built):

Doors:

Metal single and double doors

Glass single and double doors

Wooden single and double doors

Blast doors (close only during lockdown or 5 minutes after a meltdown announcement)

Decontamination doors

File room small vault doors

Elevators:

Regular staff elevator

Security personnel elevator

Executive elevator

Surface elevator

All doors and elevators must have:

Functional opening/closing mechanics

Keycard access or role-based clearance where appropriate

Proper 1960s underground facility visual style

Security Checkpoints and Access Levels:

Multi-layered clearance for executives, staff, and security personnel

Security personnel have access to surveillance rooms, armories, and restricted corridors

Lockdown switches allow sealing of sectors

Blast doors integrated in all major sections, including labs, reactor areas, executive corridors, tunnels, and vaults (close only during lockdown or 5 minutes after a meltdown announcement)

Clearance and security systems add gameplay depth and roleplay functionality

All doors, keycard readers, and switches are custom-built

Aesthetic and Design Requirements:

1960s Authenticity: Furniture, lighting, wall textures, and props reflect the era

Modern Gameplay Touches: Clear navigation, interactive doors, emergency alarms, and safety indicators

Complex Multi-Level Layout: B1–B4 as main levels, with additional sub-levels for specialized sectors

Immersive Details: Warning signs, hazard symbols, reactor indicators, experimental equipment, and research notes

Security Integration: All blast doors, keycard access points, and checkpoints feel integrated and realistic, following closure rules

Map Functionality Requirements:

Fully playable Roblox map, optimized for performance

Interactive features include:

Lockdown switches

Keycard access systems

Secret access panels

Custom elevators and bunker entrances

Blast doors with correct closure rules (only close during lockdown or 5 minutes after a meltdown announcement)

All objects, doors, elevators fully custom-built – no toolbox assets allowed

Optional: environmental storytelling through posters, lab notes, hazard indicators

Deliverables:

Complete Roblox Studio map with B1–B4 and optional sub-levels

Every listed room fully modeled, furnished, and interactive where needed

All doors, elevators, switches, and control panels fully custom-built

Cleanly organized project hierarchy

Application Instructions:

Submit portfolio with maps containing custom-built objects and complex layouts

Include timeline and questions for interactive mechanics

Quanta Core Background (for Reference):

Constructed Jan 6 – Dec 4, 1951, fully underground

Cost: $30 billion

Main levels: B1–B4

Blast doors installed in all major areas (close only during lockdown or 5 minutes after a meltdown announcement)

Every object, door, switch, panel, and elevator must be custom-built, no toolbox assets

Emergency systems include lockdown switches, surveillance, keycard access, and evacuation routes