Steal a brainrot game

Job ID: 40060163

Budget: €30 – €250 EUR

I want a full Roblox Studio experience that captures the addictive charm of today’s “steal-style” brainrot games. Players should be able to sneak in, grab the target item, cash out, upgrade their stats, and—most importantly—hit a Rebirthing milestone that wipes progress for a powerful multiplier and fresh motivation to keep grinding.

Core requirements
• Classic Roblox look and feel—no hyper-realistic assets; stick to the nostalgic blocky aesthetic and default animations where it makes sense.
• A clean Lua codebase inside Roblox Studio, with DataStore saving for inventory, cash, upgrades, and total rebirths.
• Rebirthing system: configurable thresholds, reward multipliers, on-screen prompts, and a short celebratory effect when the player restarts.
• Basic UI: cash, steals, upgrades, and rebirths displayed in a tidy, modern interface.
• At least one starter map with hiding spots, leaderboards, and simple NPC guards to create tension.
• Ready for future monetisation (gamepasses for extra speed or bigger backpacks) but leave the products un-priced so I can tweak later.

Acceptance criteria
1. I can play from a fresh account, steal the item, bank the cash, upgrade, and rebirth without errors.
2. All stats persist after re-joining, except those intentionally reset by rebirthing.
3. No third-party assets that violate Roblox TOS; everything must be free-to-use or created from scratch.

Hand-over will be the full .rbxl file plus any separate ModuleScripts. Once I test the flow end-to-end and confirm it meets the above points, we’re done.