Roblox Racing Game V1
Budget: €30 – €250 EUR
ASTERA DRIVE is kicking off with a focused V1 milestone that will set the technical foundation for a larger, evolving Roblox experience. In this first slice I need everything that makes a racing prototype feel polished and fun right away, built in Roblox Studio with clean, documented Lua so we can expand later without re-writing core systems.
Deliverables for this milestone
• One fully-tuned “Voiture de course” (single racing car model) with smooth, responsive handling and believable physics
• One simple “Circuit de course” map sized for short laps, including start/finish triggers, basic scenery and checkpoints
• Lightweight in-game UI: car dashboard (speed, gear, health/fuel if relevant), track mini-map, and a live leaderboard that updates each lap
The goal is a plug-and-play template: press Play, drive, complete laps, see your position, and feel that the car hugs the road. Frame rate must stay stable on mid-range devices and scripts should be modular so additional vehicles, tracks or game modes can slot in later.
My current budget for this first pass is about €200, with additional funding earmarked once the core feels solid. If this collaboration clicks, I’d like to keep the same developer on future updates (multiplayer lobbies, progression systems, cosmetics, etc.).
When you reply, please include:
• Links or videos of previous Roblox driving or physics-heavy projects
• Your estimated price for the scope above (if it differs from the guideline)
• The soonest you could start and roughly how many hours you can allocate per week
I’m motivated to move quickly and iterate, so the clearer your past work and availability, the faster we can lock in milestones and get ASTERA DRIVE on the road.
Deliverables for this milestone
• One fully-tuned “Voiture de course” (single racing car model) with smooth, responsive handling and believable physics
• One simple “Circuit de course” map sized for short laps, including start/finish triggers, basic scenery and checkpoints
• Lightweight in-game UI: car dashboard (speed, gear, health/fuel if relevant), track mini-map, and a live leaderboard that updates each lap
The goal is a plug-and-play template: press Play, drive, complete laps, see your position, and feel that the car hugs the road. Frame rate must stay stable on mid-range devices and scripts should be modular so additional vehicles, tracks or game modes can slot in later.
My current budget for this first pass is about €200, with additional funding earmarked once the core feels solid. If this collaboration clicks, I’d like to keep the same developer on future updates (multiplayer lobbies, progression systems, cosmetics, etc.).
When you reply, please include:
• Links or videos of previous Roblox driving or physics-heavy projects
• Your estimated price for the scope above (if it differs from the guideline)
• The soonest you could start and roughly how many hours you can allocate per week
I’m motivated to move quickly and iterate, so the clearer your past work and availability, the faster we can lock in milestones and get ASTERA DRIVE on the road.
Related categories:
JavaScript
Mobile App Development
iPhone
Game Design
Physics
Game Development
Roblox